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Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to devel­op the final game. We received tons of play­er input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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Week 194

Last week was most­ly us qui­et­ly work­ing away on our cur­rent projects, with some extracuric­u­lar activ­i­ties in between. Here’s what hap­pened: Vic­to­ry Boo­gie Woo­gie (SAKE) We shipped some new fea­tures to Vic­to­ry Boo­gie Woo­gie, most notably a swanky pre­view mode for play­ers and writ­ers and lim­it­ed markup capa­bil­i­ties for the lat­ter. Not exact­ly rock­et science […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

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Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed by […]

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Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise shaping […]

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Week 189

Last week we were busy launch­ing (your dai­ly) Vic­to­ry Boo­gie Woo­gie. Fre­net­ic writ­ing has already com­menced over there. You can join in it, if you write Dutch or you can start read­ing the first week’s results. In hon­or of Vic­to­ry Boo­gie Woo­gie’s launch @james­bri­dle wrote a love­ly piece about lit­er­a­ture and play: bit.ly/XZNfST (in Dutch)— Hubbub […]

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Week 188

Belat­ed wee­knotes! I blame the long East­er week­end, and the switch to day­light sav­ing time. Let’s keep it short shall we? Alper spent most of the week hack­ing away at KAIGARA, which is shap­ing up nice­ly. He also put some fin­ish­ing touch­es on SAKE, which is going to kick off next week! Sign up for that […]

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Week 187

On Mon­day Kars pre­sent­ed the final HIRAME con­cept at the client. Aside from some minor tweaks need­ed on the brand­ing front it was received well. We’re hop­ing this will turn into a full-on pro­duc­tion project like KAIGARA next —at which point we’ll prob­a­bly be able to reveal its client— but for now we’ll have to […]

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Week 186

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that sort […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our heist […]

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