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Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out. KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to […]

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A tiny coffee tasting game for you to print and play

Before Simon, Alper and I launched our lit­tle cof­fee guide as a side project, Cup­pings was going to be a cof­fee tast­ing diary. And some­where in between the diary and the guide, I got intrigued by the idea of a cof­fee tast­ing game. So, with help from Alper, I decid­ed to make one and here […]

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Week 179

This will be some short notes where I had been floored by flu over the week­end and Kars spent most of his time in Utrecht push­ing every­thing along for the con­cept pre­sen­ta­tion of KAIGARA. Since this week you can also reg­is­ter for updates on the Game­ful World, the book Kars is con­tribut­ing to. In between everything […]

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Rules & Materials for Ceremony of Surprise

This is a self-com­mis­­sioned par­ty game explor­ing per­for­ma­tiv­i­ty – the idea that games can direct­ly act on the world. For more back­ground read the blog announce­ment. For the game rules, read on. At this time, 21st cen­tu­ry cul­ture is more pop­u­lar then ever before. Recent tran­scrip­tions of ancient infor­ma­tion net­works have pro­vid­ed more insight into those […]

Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­er­al approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Upcoming public appearances

Hey every­one, we have a num­ber of events where we’ll be talk­ing or show­ing things or run­ning games. I thought I’d list them here for your con­ve­nience. First off, Alper will give a sneak peak of Beesten­bende (project Saba) to devel­op­ers at the Berlin iOS User Group. That’s tonight so you might read this too […]

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Week 148

We got back into the sad­dle this week with work on Saba con­tin­u­ing, and Buta start­ing back up again. We also pub­lished Hamachi and I man­aged to squeeze in a lec­ture at my favorite games pro­gram. Read on below for the details. On Tues­day I met with Irene, Hein and Peter in the stu­dio while […]

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A ludic spin on the surprise party

Besides our work for clients we enjoy mak­ing small odd games as exper­i­ments. Today we’re pub­lish­ing one such exper­i­ment for your enjoy­ment. It’s a par­ty game, sim­i­lar to clas­sics such as Mafia, Were­wolf and The Resis­tance. But we’ve tried to explore the notion of per­for­ma­tive games too. As the game pro­gress­es, play­ers make actu­al preparations […]

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Week 128

Lots of dif­fer­ent things going on this week. It’s a bit messy at the moment with projects need­ing to be wrapped up while new ones are already start­ing up. But we’re mak­ing progress nonethe­less. Let’s do a quick per-project run­down. I spent some time ear­ly this week with Frank to dis­cuss pro­duc­tion­al details for the […]

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Week 183

Kars start­ed last week by giv­ing a lec­ture to indus­tri­al design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the fin­er points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­si­ty Muse­um. We received this paper from a game […]

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