What do you get when you cross a game with an opera?

The warrior named Fees on her platform

I’ve just added a write-up to the project section. It’s about Mega Monster Battle Arena; a cross between a game and an opera commissioned by Dario Fo, which we were involved with at the start of last year. I still have fond memories of this project, it was our first foray into theatre, something I’m hoping Hubbub will do more of in future. The collaboration with Daniël Hamburger was a lot of fun too. It’s not every day you sit down to hash out an adaptive music system that will be played live by a band during performances.

I wrote about this earlier at Leapfroglog, but now it’s in its rightful place here. Enjoy.

Posted in projects | Tagged , , , , , , , | Leave a comment

Slides and notes for Transmutation at Raum Schiff Erde 2010

So I’ve returned from a short but wonderful trip to Hamburg (too short, really). Below you’ll find slides plus notes for the talk I gave at Raum Schiff Erde, a conference put together by a group of Reboot adepts. I have to say, I thoroughly enjoyed the laid-back atmosphere, the curious venue and the nice talks. Many thanks to Sebastian, Matthias and the rest for the crew for inviting me, and for all their hard work.

The talk’s title refers to alchemists’ quest to turn lead into gold, which sometimes feels similar to what we’re trying to do with pervasive games in public urban places.1 To summarize: I start by talking about the fact that games are essentially useless, and that this means applied game design should look for useful results in second order effects. I argue that the contribution of urban games lies primarily in the increased diversity of use of our streets, which is a good thing in itself. I talk about the care designers need to take with the games they deploy, since not everyone is looking to play and we should respect that. Playing games is a voluntary thing by definition. Towards the end I go into different strategies for using games to increase systemic awareness using several games as examples. I wrap up with a look at reward systems we commonly find in games like Foursquare, which now serves as templates for a lot of work in this area. I feel that this leads people away from what game design is about in the first place: creating interesting activities.

Some recommended sources that served as input for this talk:

  1. In the sense that the initial aim might be unattainable, but the insights we gain along the way might be worthwhile in itself. []
Posted in talks | Tagged , , , , , , , | Leave a comment

Kars Alfrink speaking at RaumschiffEr.de in Hamburg

On February 21 I’ll be speaking at RaumschiffEr.de in Hamburg.1 It’s is a little brother of Reboot, a conference in Copenhagen I love for its relaxed atmosphere, eclectic mix of people and slightly countercultural leanings. RaumschiffEr.de aims to help designers and technologists become more aware of the many networks they rely on — people, technologies, objects, materials, life — and how they can contribute to them. I’ve been asked to discuss how games in urban spaces can raise awareness of these networks, and how they can perhaps also serve as catalysts for contributing to them. Looking forward to it, hopefully I can build on some of the stuff I was chewing on at the Club of Amsterdam and NOP last year.

  1. Apparently, the name is a German pun on ’spaceship captain’ / ’spaceship earth’ and inspired by Buckminster Fuller’s Operating Manual for Spaceship Earth. []
Posted in Upcoming | Tagged , , , , , | 5 Comments

A new website

I’ve just flipped the switch on a new version of the website. This site replaces the placeholder site that was up for a while and should be a big improvement. However, as with everything on the web, it will never be finished. So we plan on making adjustments over the coming weeks and months. Surely, bugs will need fixing – if you spot any, do let us know. Content needs some tweaking here and there to accommodate the new design as well. We’ll get around to that soon.

For now, this should serve us fine when it comes to keeping you involved in our activities. So the next post will be about more interesting things, like this new project we’ve landed with the city of Utrecht. Stay tuned!

Posted in Uncategorized | 5 Comments

Sketching a paper toy for a conference

At Game in the City 2009 we handed out cards to all participants. Here’s a photo:

The nine Hubbub cards

As you can see, there are nine variants. Each has an illustration of a fox doing, well, something on the front, plus a quote. The quotes all relate to the nature of reality in some way.

Part of the card can be taken out. As you can see in the following photo:

Hubbub cards with the center bit removed

The part that is removed could be kept as a reminder. What remains is similar to a view finder. You can look through it and take photos of people, adding their faces to the fox bodies.

We went around during the conference doing exactly this. A selection of the photos we took of people can be seen below:

The rest of this post is a description of the making of these cards, with a focus on the role sketching played in the design. I’m posting this because we more or less stumbled across this form of play by accident. However, we manipulated circumstances so that this accident, this serendipitous encounter of an interesting form of play, was bound to happen. I think this is a trick of much value to designers of games and playful experiences.

Read More »

Posted in Uncategorized | Comments closed

We have stickers

Hubbub stickers

Our friends at BUROPONY have been hard at work on our brand design. We are very pleased with our Reynard-in-dazzle-camouflage logo. So pleased in fact, that we’ve had a batch high quality stickers printed! The box arrived today, and we’re eager to hand them out. So if you’d like a few, email us your mailing address.

Do send us photos of Hubbub stickers spotted in he wild! Better yet, post them to Flickr and tag them “whatsthehubbub”.

Posted in Uncategorized | Comments closed

Read more about the making of Koppelkiek

I’ve just published a write-up of Koppelkiek, a project we ran earlier this year. Koppelkiek is a social photo game designed for the Hoograven area of Utrecht. Players shoot photos of themselves with friends, family or complete strangers and upload them to a website for points. If you’re curious about why and how we made this game, head over to the write-up.

Koppelkiek artwork used for promotional purposes

Koppelkiek artwork used for promotional purposes

Posted in Uncategorized | Comments closed

An interview at Game in the City 2009

I was interviewed by internet radio producers One-o-Niners at Game in the CIty 2009. Below is a recording of the conversation. It serves as a nice intro to what Hubbub is about and what we were trying to achieve at the event.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

English readers please note: the interview is in Dutch. We’re sorry!

Posted in Uncategorized | Comments closed

Video of our urban game for Change Your World

This is a video showing actual play of the urban game we designed for Change Your World; an event produced by Rotterdam European Youth Capital 2009 which took place on 26 & 27 september.

Original footage by CCCP. Music by Klaxons (Atlantis To Interzone) and The Prodigy (Omen). Thumbnail photo by Alper Çuğun.

A full project write-up is also available.

Posted in Uncategorized | Comments closed

Play with our paper toy at Game in the City

Hubbub cards commissioned by Game in the City

If you’re attending Game in the City this thursday and friday, keep an eye out for a little toy we’ll be handing out to all attendants. The event organization commissioned us to design something for a light-weight playful experience.1 We came up with a set of small collectible paper cards with a twist. Hopefully it’ll persuade you into a bit of play, without getting in the way of all the other important stuff you’ll need to do (like, you know, talk to people and soak up all the good sessions on offer.) So it’s part game design experiment (agents of Hubbub will be present to observe), part calling-card (there’s a bit you can keep in case you’d like to get in touch with us) and we’re excited about releasing it into the wild.2

Foxes explaining how to play

You might feel inclined to take photos of this little paper toy. If you do, post it to Flickr and use the conference tag “gitc2009”. (And while you’re at it, be sure to use ours too. That’s “whatsthehubbub”.)

We hope to see you in Amersfoort and would be delighted to hear your thoughts on the toy!

  1. Thank you to Roger ter Heide for giving us the opportunity. []
  2. Stay tuned for a future post that will look at the process behind this project. []
Posted in Uncategorized | Comments closed