Monthly Archives: November 2010

Things we’re working on (volume 1)

So I decided to make a little ‘what’s on deck’ area on the wall behind my desk today. These are all listed in my Things and stuff, but I like having things around me physically as a kind of ambient reminder, also to all the other folks in the studio. And now I’m thinking, why [...]

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A taste of Mega Monster Battle Arena’s music

In 2009, we were involved with one of the 11kernenoperas produced by Dario Fo for the fifth anniversary of the Westland municipality. The result was Mega Monster Battle Arena™, a mix between a game and contemporary music theatre for youth. The music was written by Daniël Hamburger, who also performed it live at the shows [...]

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Much obliged, +1 banana

The past two months we’ve been designing applied games for an honors course called the Learning Lab. The games are designed to offer a structure in which things are learned through play and reflection. That’s the idea, anyway. Another thing that supports this reflection is a portal where all students have a blog that is [...]

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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design

Last week I found myself in the gorgeous surroundings of the Royal Dutch Academy of Sciences (KNAW) to talk about my views on the future of applied game design at an expert meeting organized by the Netherlands Study Centre for Technology Trends (STT). I was one of four speakers, the others being David Shaffer, Jeroen [...]

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