Monthly Archives: March 2011

Slides and notes for ‘Fevered’ at Mob Fest: Thinking Mobile

After speaking at an Ignite a while ago I returned to Mediamatic’s wonderful Arcade exhibition last week. I was asked to present at the first evening of Mob Fest, a 3-day mini festival on mobile games in the broadest sense of the word. Below are my slides and notes for the talk. The evening was [...]

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From the trenches of project Maguro, part 2

We’ve hit upon a bug, and it’s a showstopper. Somewhere in the country, at the offices of a large governmental organisation, 48 individuals are playing the pilot of Project Maguro, which I last wrote about two months ago. The players are trading goods on our game’s website, and somehow they’ve fulfilled all of today’s orders. [...]

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Kars speaking at several upcoming events

I have a number of speaking engagements lined up for the near future so I thought I’d fire off a quick post before the weekend to point them out to you. First up is Mediamatic’s Mob Fest on Wednesday 23 March in Amsterdam (that’s next week). I’ll talk about making pervasive urban games that are [...]

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Come over and play at Tweetakt

From my window I can see guys building the Tweetakt pavilion on the Neude square. They’ve started today. Next week, the festival starts. And I’m a little excited because this year I was asked by Tweetakt to curate the interactive exhibition that will be on display at the pavilion. Tweetakt is a festival for performing [...]

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Human desire in the cognitive city

As I write this I am on a train to Utrecht, the last leg of my journey home from Berlin. I was there for Cognitive Cities, a conference on urban computing, data visualization and related subjects. It’s been a hell of a weekend – a few minor flaws aside, the conference was great and I [...]

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Traveling through time in games

Chief agent Kars here. It’s a pleasure for me to introduce you to our new intern Arjen. Like his two predecessors he’s studying Design for Virtual Theatre and Games at the Utrecht School of the Arts. He’ll be with us for the coming months to assist on various projects (such as Maguro and Buta). In [...]

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