Monthly Archives: August 2011

Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA conference will take place 14-17 september in Hilversum, the Netherlands. My alma mater, the Utrecht School of the Arts, is hosting. We couldn’t resist submitting a practice paper on Code 4, the game we made for the Dutch Tax Administration.1 It got accepted, so I’m speaking. The program is packed with [...]

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We’ve moved (again)

A year ago we made the move together with Dutch Game Garden to Neude 5. Since then, we’ve had the pleasure of sharing a studio with our friends at FourceLabs. But the 40m2 space we had at our disposal could not contain both our ambitions any longer. So starting this month, we’re in a new [...]

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Six games about architecture

I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size [...]

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Pools connected to playgrounds

I am preoccupied by the ways play and games connect to the physical form of cities. Here’s one way to look at it: architects are influenced by the surprising new uses of existing constructions. For example, there’s a connection between a swimming pool like this one… Photo (cc) Mallix …and this playground designed by Carve [...]

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