It was one of those weeks where Murphy’s Law was bound to rear its ugly head. And it did. Luckily, we got through it with little more than a scratch.
The studio schedule for this week was packed, various appointments for different projects involving a diverse configuration of people. I also had a speaking engagement lined up for Thursday, at Eurosonic Noorderslag. That still needed some prep and the plan was to do that in between the other stuff.
Of course, I had to fall ill with a nasty head cold halfway through the week.
Nevertheless, I managed to prepare the slides while nursing myself at home on Wednesday and jumped on a train northbound on Thursday. The talk – a romp through various reasons why I think play is important, what makes games special, and what wonderful things they can do – went well, but didn’t get the exposure I was hoping for. So I think I’ll shelf it for another go and some redevelopment at a next occasion.1
On Friday I was still recovering, managed to get some work done but stopped early. So I am finishing up on a Saturday afternoon now.
Other than this, I worked with Irene on a number of blog posts we’re writing about Pig Chase’s design process. The first one, a brief anecdote of how the idea for the project first emerged is already up.
I also worked with Hanne, Alper and Karel on Saba. It was our first proper design session so there was a lot of hand-waving, discussing the brief, sketching and even a round of the Metagame to flex our game-debating muscles. We’ve made plans for some field research, which will happen next week.
Alper’s also looking into various iOS game development technologies, and helped me out with finding a tool to map the WiFi signals in the museum, which we might use for indoor positioning.2
By the way, Alper wrote a brief note on his move to Berlin and his plans for a Hubbub satellite studio there.
So, crisis averted. Let’s hope next week unfolds in a slightly more orderly fashion.