Monthly Archives: February 2012

Week 132-133

I’m writing this on a train from Geneva. It’s been two crazy weeks which explains for the lack of notes for a while. The big thing these past weeks was the first proper playtest for Saba. Week 132 was taken up by preparations, with Hanne and Karel developing a scenario and building a paper prototype. [...]

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A video of the Code 4 player experience

It’s not always easy communicating what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visual media whatsoever. So there are no screenshots to post that would give you an impression of the player experience. This certainly applies to Code 4, the [...]

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Week 131

It’s been very much a heads-down week. We started with a bit of a crunch on the game design and art style for Saba. Karel did a great job on a number of sketches that show how we intend to make the cabinet of curiosities we’re designing for come to life, while at the same [...]

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Week 130

Work last week happened in the few days squeezed between my return from Berlin, where I participated in the Global Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was forward movement on Saba, with Karel making progress on the art style, and Hanne banging out a player scenario raising [...]

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Week 129

Hello from Dublin. I am writing this belated weeknote in between sessions. Last week saw more work on Saba, with Karel and Hanne making a first playable prototype. I got to play it together with Erwin and the direction seemed promising. So we documented it and shared it with the client and got some enthusiastic [...]

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