It’s not always easy communicating what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visual media whatsoever. So there are no screenshots to post that would give you an impression of the player experience. This certainly applies to Code 4, the [...]
Monthly Archives: February 2012
Week 131
It’s been very much a heads-down week. We started with a bit of a crunch on the game design and art style for Saba. Karel did a great job on a number of sketches that show how we intend to make the cabinet of curiosities we’re designing for come to life, while at the same [...]
Week 129
Hello from Dublin. I am writing this belated weeknote in between sessions. Last week saw more work on Saba, with Karel and Hanne making a first playable prototype. I got to play it together with Erwin and the direction seemed promising. So we documented it and shared it with the client and got some enthusiastic [...]


Week 132-133
I’m writing this on a train from Geneva. It’s been two crazy weeks which explains for the lack of notes for a while. The big thing these past weeks was the first proper playtest for Saba. Week 132 was taken up by preparations, with Hanne and Karel developing a scenario and building a paper prototype. [...]