I’m writing this under the influence of a slight cold so forgive me if it’s a bit terse.
We’re heading to London for the Hide&Seek Weekender in a few days, so last week I worked with Tim to dot Is and cross Ts on Ceremony of Surprise’s game design. I also spent time researching and writing my talk for the conference.
I attended the first post-summer networking lunch at the Dutch Game Garden and mostly caught up with familiar faces.
Speaking of catching up, I also visited Sam who is now with Sanoma.
Towards the end of the week I spent a day talking Hubbub strategy with Alper. We mostly reviewed 2012 so far, but also made some plans for the coming year.
In between our session we found the time to celebrate the wrap-up of Beestenbende with Hanne and Karel over champagne at Lefebvre.
The week ended with a game of Dungeon Petz at the studio, for which I was joined by Tim and Joris. The game turned out to have a lot of moving parts, as is typical of Vlaada Chvátil’s designs. But each was easy to get the hang of thanks largely to the coherence of mechanics and theme.