Having launched Victory Boogie Woogie just before the weekend it’s only natural we had to do a few quick fixes on Monday, the first proper day of the game.
I sat down with Niels to review his narrative design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is otherwise shaping up to be a rather mechanics-and-social-interaction oriented game.
Alper went to a lecture by Graham Harman that day. Harman is one of a number of philosophers we’ve been following with some interest lately. His treatment of Bruno Latour’s ideas is a worthwhile read. I’m also quite partial to his use of HP Lovecraft to explain OOO.
On Tuesday Alper flew to Munich to present our work on FURAPPA to the client’s team. This wraps up the first stage of our work with them. We had lots of fun with this so far, so I’m hoping we’ll be able to continue and develop some of our ideas into more detail.
That same day I had Bastiaan, Niels and Tim over at the Utrecht studio for our weekly KAIGARA team day. Bastiaan put the final touches on the frontdoor while Niels and Tim worked out a lot of the details of how the theme and the mechanics of the game interconnect. We also got to play around with a first rough digital prototype.
Alper deployed the KAIGARA frontdoor on Wednesday. KAIGARA is titled Ripple Effect, and it’s a game for organizational change we’re making for Shell. The remainder of the week we mostly just continued work on the project. I had a few calls with the client to discuss our progress and logistics of the upcoming pilot.
Meanwhile Victory Boogie Woogie’s first week came to a close. We pushed small tweaks and fixes to the live site as we saw things firming up. Meanwhile some fun writing and art were submitted. Personal favorites include this essay on Mondriaan’s handwriting by Kees ‘t Hart and this animated gif of various yellow jackets by Eva-Fiore Kovacovsky. I’m really pleased with how it’s already turning out to be this kaleidoscopic storyworld that you can kind of pick your own way through, and knead by writing some yourself. I’m Kaeru there myself, by the way, and this is my first submission.
And finally we were pleased to see Hide&Seek’s Tiny Games Kickstarter make it to the finish line. Not in the least because this means I will get to design a tiny game for the app myself, too.