Last week while I was still in Paris (like Kars mentioned in the previous week’s notes) we launched the pilot for Ripple Effect. That was a moment where we saw the work of the past period come to fruition and exposed real players worldwide to the game. The game has held up very nicely but […]
Author Archives: Alper
Week 193
Designing Gamification in Paris
Tomorrow I’ll be off to Paris for the Designing Gamification workshop at this year’s ACM SIGCHI event. I’m looking forward to contributing our experience as practitioners making games to the workshop. We think that it would be fantastic if efforts at gamification were led by actual game designers. I also hope that this (along with […]
Week 191
Last week was the penultimate production week for KAIGARA during which I was present at the Utrecht studio for three days for the very essential facetime that cannot be replaced by Apple’s FaceTime even though it does come close. Tuesday was a full day of work with the entire team at the Hubbub studio helmed by […]
Week 189
Last week we were busy launching (your daily) Victory Boogie Woogie. Frenetic writing has already commenced over there. You can join in it, if you write Dutch or you can start reading the first week’s results. In honor of Victory Boogie Woogie’s launch @jamesbridle wrote a lovely piece about literature and play: bit.ly/XZNfST (in Dutch)— Hubbub […]
Week 181
Such a full stack last week that I’m a bit unsure what to start with. Lots of new business being discussed too vaguely to write about, but we can say 2013 is off to a good start. Though Berlin is still rather cold: Kars spent a large part of the week preparing the HIRAME playtest […]
Week 179
This will be some short notes where I had been floored by flu over the weekend and Kars spent most of his time in Utrecht pushing everything along for the concept presentation of KAIGARA. Since this week you can also register for updates on the Gameful World, the book Kars is contributing to. In between everything […]


Week 195
Last week we were busy evaluating KAIGARA post-pilot information and sketching out a course to develop the final game. We received tons of player input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agreeing on a coherent plan from that set […]