Author Archives: Alper

Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to develop the final game. We received tons of player input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past period come to fruition and exposed real play­ers world­wide to the game. The game has held up very nicely but […]

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Designing Gamification in Paris

Tomor­row I’ll be off to Paris for the Design­ing Gam­i­fi­ca­tion work­shop at this year’s ACM SIGCHI event. I’m look­ing for­ward to con­tribut­ing our expe­ri­ence as prac­ti­tion­ers mak­ing games to the work­shop. We think that it would be fan­tas­tic if efforts at gam­i­fi­ca­tion were led by actual game design­ers. I also hope that this (along with […]

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Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed by […]

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Week 189

Last week we were busy launch­ing (your daily) Vic­tory Boo­gie Woo­gie. Fre­netic writ­ing has already com­menced over there. You can join in it, if you write Dutch or you can start read­ing the first week’s results. In honor of Vic­tory Boo­gie Woogie’s launch @james­bri­dle wrote a lovely piece about lit­er­a­ture and play: bit.ly/XZNfST (in Dutch)— Hubbub […]

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Week 187

On Mon­day Kars pre­sented the final HIRAME con­cept at the client. Aside from some minor tweaks needed on the brand­ing front it was received well. We’re hop­ing this will turn into a full-on pro­duc­tion project like KAIGARA next —at which point we’ll prob­a­bly be able to reveal its client— but for now we’ll have to […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather happy how well the project is hold­ing up. For a two year old code­base, it doesn’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our heist […]

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Week 183

Kars started last week by giv­ing a lec­ture to indus­trial design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the finer points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­sity Museum. We received this paper from a game […]

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Week 181

Such a full stack last week that I’m a bit unsure what to start with. Lots of new busi­ness being dis­cussed too vaguely to write about, but we can say 2013 is off to a good start. Though Berlin is still rather cold: Kars spent a large part of the week prepar­ing the HIRAME playtest […]

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Week 179

This will be some short notes where I had been floored by flu over the week­end and Kars spent most of his time in Utrecht push­ing every­thing along for the con­cept pre­sen­ta­tion of KAIGARA. Since this week you can also reg­is­ter for updates on the Game­ful World, the book Kars is con­tribut­ing to. In between everything […]

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