Author Archives: Kars

Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­tory Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actual con­tent. Now that the game has been run­ning for some time we […]

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Week 194

Last week was mostly us qui­etly work­ing away on our cur­rent projects, with some extracuric­u­lar activ­i­ties in between. Here’s what hap­pened: Vic­tory Boo­gie Woo­gie (SAKE) We shipped some new fea­tures to Vic­tory Boo­gie Woo­gie, most notably a swanky pre­view mode for play­ers and writ­ers and lim­ited markup capa­bil­i­ties for the lat­ter. Not exactly rocket sci­ence but […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sisted of an accel­er­ated playthrough with the team […]

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Q&A with Studio Papaver about their collective intelligence game for population shrinkage

Anne and Zineb of Stu­dio Papaver got in touch with me towards the end of last year, ask­ing if I would advise them on a project they were start­ing at the Stu­dio for Unso­licited Archi­tec­ture. They were work­ing on the prob­lem of pop­u­la­tion shrink­age, and they were think­ing of mak­ing a game. Archi­tects mak­ing games—as […]

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Week 190

Hav­ing launched Vic­tory Boo­gie Woo­gie just before the week­end it’s only nat­ural we had to do a few quick fixes on Mon­day, the first proper day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise shaping […]

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Introducing Victory Boogie Woogie

We’ve been writ­ing about project SAKE here since June last year. A while back it was unveiled to be (Your Daily) Vic­tory Boo­gie Woo­gie, an online col­lab­o­ra­tive writ­ing game we’ve made together with De Gids. Next week on Mon­day, the game will start. So I thought I’d take the time to tell you a bit […]

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Week 188

Belated wee­knotes! I blame the long Easter week­end, and the switch to day­light sav­ing time. Let’s keep it short shall we? Alper spent most of the week hack­ing away at KAIGARA, which is shap­ing up nicely. He also put some fin­ish­ing touches on SAKE, which is going to kick off next week! Sign up for that […]

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Week 186

As is the nat­ural rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrapping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visual style, a proper game title, a premise—that sort […]

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Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the other con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play within […]

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Week 182

On Mon­day Alper got good news about our sub­mis­sion to the gam­i­fi­ca­tion research net­work work­shop at CHI. Our posi­tion paper was accepted, which means we’ll be there to con­tribute to the dis­cus­sion. Alper has promised me he’ll talk a bit more about our sub­mis­sion here soon. Mean­while that same day, I spent some time fine tuning […]

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