Last week was mostly us quietly working away on our current projects, with some extracuricular activities in between. Here’s what happened: Victory Boogie Woogie (SAKE) We shipped some new features to Victory Boogie Woogie, most notably a swanky preview mode for players and writers and limited markup capabilities for the latter. Not exactly rocket science but […]
Author Archives: Kars
Week 194
Week 192
Last week was the last week we had to finish the Ripple Effect pilot. As I write this, the game’s been running for little over a day and has just under two weeks left before ending. So we managed to get it out the door. The process consisted of an accelerated playthrough with the team […]
Q&A with Studio Papaver about their collective intelligence game for population shrinkage
Anne and Zineb of Studio Papaver got in touch with me towards the end of last year, asking if I would advise them on a project they were starting at the Studio for Unsolicited Architecture. They were working on the problem of population shrinkage, and they were thinking of making a game. Architects making games—as […]
Week 190
Having launched Victory Boogie Woogie just before the weekend it’s only natural we had to do a few quick fixes on Monday, the first proper day of the game. I sat down with Niels to review his narrative design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is otherwise shaping […]
Introducing Victory Boogie Woogie
We’ve been writing about project SAKE here since June last year. A while back it was unveiled to be (Your Daily) Victory Boogie Woogie, an online collaborative writing game we’ve made together with De Gids. Next week on Monday, the game will start. So I thought I’d take the time to tell you a bit […]
Week 188
Belated weeknotes! I blame the long Easter weekend, and the switch to daylight saving time. Let’s keep it short shall we? Alper spent most of the week hacking away at KAIGARA, which is shaping up nicely. He also put some finishing touches on SAKE, which is going to kick off next week! Sign up for that […]
Week 184
Alper was asked to contribute some words on ‘gamification’ to TNW Magazine, which appeared the beginning of this week. With some amusement we took note of the other contributors to this piece. Let’s just say a diverse range of perspectives is covered. On Monday Alper and I worked on adapting Code 4 for play within […]
Week 182
On Monday Alper got good news about our submission to the gamification research network workshop at CHI. Our position paper was accepted, which means we’ll be there to contribute to the discussion. Alper has promised me he’ll talk a bit more about our submission here soon. Meanwhile that same day, I spent some time fine tuning […]


Week 196
Last week, Alper spent time leading development on Victory Boogie Woogie and Ripple Effect while I lead the design. For the former, we worked on the final update which should considerably improve the homepage. It’s always a challenge to design ahead of actual content. Now that the game has been running for some time we […]