Author Archives: Kars

Week 295

The vast major­ity of our time this week was spent on SHACHI. I draf­ted copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design dir­ec­tion on BANKEN, which has transitioned into pro­duc­tion. As a res­ult my role has […]

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Week 294

Here are some brief (belated) notes on last week. Project SHACHI saw good pro­gress. I pinned down the game design for the first beta in a bunch of screen sketches on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Unity while Tim fur­ther developed the artwork. […]

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Week 292

Some sig­ni­fic­ant achieve­ments this week! Let’s start with Camparc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hardware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and people seemed to really enjoy it. Later this week we provided the STRP crew with some addi­tional doc­u­ment­a­tion so that they can run it […]

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Week 290

We fin­ished sprints on two pro­jects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release can­did­ate ready. Lots of hard­ware tweaks were made and devel­op­ment on the Oculus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plenty of […]

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Highlights from Play Matters

In my review of Play Matters I talked about why I think it is a must-read for any designer. I thought I’d fol­low that up with some high­lights from the book. These are mostly from the first two chapters. Miguel first talks about what play is. He offers a min­imal defin­i­tion which states that play is […]

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Week 288

I was joined by Alper in the Utrecht stu­dio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a little more fre­quently. One of the things we did was start the second sprint on SHACHI. Alper and Tim worked together on the alpha version […]

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Play Matters

When Miguel Sicart’s Play Matters was pub­lished in August of last year it imme­di­ately went on my to-read list but it took me a while before pick­ing it up. When I did I was imme­di­ately hooked. Not since The Well-Played Game have a I come across such a thought­ful treat­ment of play. Play Matters is also […]

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Week 286

We made some good pro­gress on sev­eral pro­jects this week. The big one is Home Rule. Alper and I kicked it off with some plan­ning for the next two weeks. Then we imme­di­ately star­ted crack­ing on things. Alper got a pro­to­typ­ing setup in Unity up and run­ning, includ­ing iBeacons integ­ra­tion, and pro­ceeded to do some […]

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An Outline of Playful Design

In the sum­mer of last year we announced a new dir­ec­tion for the stu­dio, which boils down to us no longer fram­ing our work as game design, but as play­ful design. We are inter­ested in design­ing a wide range of playthings, and we are also inter­ested in design­ing things that aren’t primar­ily meant for play […]

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Week 284

A large chunk of my time this week was taken up with con­trib­ut­ing to E-Motive Day, a con­fer­ence organ­ised by an inter­na­tional net­work of organ­isa­tions work­ing on social change of vari­ous kinds. We were asked to demo Standing, and talk about our per­spect­ive on play­ful design for act­iv­ism. People said nice things about both and […]

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