Author Archives: Kars

Week 304

Yes, we work hard. But we man­age to enjoy ourselves as well, as you can tell from the nice photo above taken by Tim dur­ing a rare occa­sion: All of pro­ject SHACHI’s team phys­ic­ally cop­resent in our Utrecht stu­dio. Alper was in NL to run pro­ject KOKORO’s first work­shop together with me. We spent a […]

Posted in Weeknotes | Tagged , , , , , , , , , | Leave a comment

Designing Playful Museum Exhibitions

In February of this year I went over to Reinwardt Academy to work with exhib­i­tion dir­ec­tion stu­dents. I was invited by Mario Jellema to share my per­spect­ive on the role of play and play­ful­ness in museums. I enjoy talk­ing to stu­dents, but I like work­ing hands-on with them even more. So we turned the session […]

Posted in Articles, Teaching | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | Comments closed

Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nicely thanks to Alper’s cap­able stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I took […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , , , | Comments closed

Week 297

This was a rel­at­ively quiet week. We made plans for the next sprint on SHACHI. Alper con­tin­ued his search for a Unity developer to sup­port us on the same pro­ject. (Suggestions and applic­a­tions wel­come.) I did some last-minute design work on BANKEN. Alper star­ted pre­par­ing for his talk at Republica next Tuesday. I went over […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , | Comments closed

Three Perspectives on Serious Games

At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “edu­ca­tion”. I figured it would be a nice oppor­tun­ity to share the things I’ve learned over the past 5+ years of prac­ti­cing applied game design. I tried to con­nect a wide range of sources with […]

Posted in Articles, Featured, Talks, Thoughts | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | Comments closed

Week 295

The vast major­ity of our time this week was spent on SHACHI. I draf­ted copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design dir­ec­tion on BANKEN, which has transitioned into pro­duc­tion. As a res­ult my role has […]

Posted in Weeknotes | Tagged , , , , | Comments closed

Week 294

Here are some brief (belated) notes on last week. Project SHACHI saw good pro­gress. I pinned down the game design for the first beta in a bunch of screen sketches on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Unity while Tim fur­ther developed the artwork. […]

Posted in Weeknotes | Tagged , , , , , , , , , , | Comments closed

Week 292

Some sig­ni­fic­ant achieve­ments this week! Let’s start with Camparc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hardware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and people seemed to really enjoy it. Later this week we provided the STRP crew with some addi­tional doc­u­ment­a­tion so that they can run it […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , , , , , | Comments closed

Week 290

We fin­ished sprints on two pro­jects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release can­did­ate ready. Lots of hard­ware tweaks were made and devel­op­ment on the Oculus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plenty of […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , , | Comments closed

Highlights from Play Matters

In my review of Play Matters I talked about why I think it is a must-read for any designer. I thought I’d fol­low that up with some high­lights from the book. These are mostly from the first two chapters. Miguel first talks about what play is. He offers a min­imal defin­i­tion which states that play is […]

Posted in Articles, Featured | Tagged , , , , , , | Comments closed