Author Archives: Kars

Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy. For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or less […]

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Week 262

This week I was joined in Utrecht by Alper who had just returned from his hol­i­day in the Aus­trian Alps. Most of our time was spent on Cam­parc again. Aldo started work on the four balls we’ll need for the main event. Alper assisted him with soft­ware devel­op­ment to get the video streams from the balls […]

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Come play Camparc

Camparc

You’re invited to come play our lat­est game Cam­parc at the Strijp-S open day on Sep­tem­ber 14 in Eind­hoven, the Nether­lands. Cam­parc is a panoramic cam­era ball play­ground. It is com­mis­sioned by art and tech­nol­ogy fes­ti­val STRP. At the event you’ll be able to play with sev­eral man-size panoramic cam­era balls in the Strijp-S area […]

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Week 260

This was the first week after my hol­i­day so I spent Mon­day mostly just get­ting back into things. A process that used to be quite painful but ever since we mostly run on a com­bi­na­tion of Asana and Slack it is much eas­ier to get a sense of what has hap­pened and what needs to […]

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Week 259

I am get­ting back into things after a pleas­ant two weeks of hol­i­day on Bali. Mean­while Alper is head­ing to Aus­tria for two weeks of hik­ing, camp­ing and read­ing Piketty up in the moun­tains. Judg­ing by the notes Alper has left me as well as the activ­ity logs in Asana and Slack, things have been […]

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Announcing Camparc – a public space game for STRP

Over the course of the next two months we will be cre­at­ing a new pub­lic space game com­mis­sioned by art and tech­nol­ogy fes­ti­val STRP. The game car­ries the work­ing title Cam­parc and Hub­bub code­name FUNKOROGASHI. It will be playable Sep­tem­ber 12–14 at Strijp-S—a Philips indus­trial site con­verted into city neigh­bour­hood. Read on below for a […]

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Week 255

This week started on a high note with the open­ing of restau­rant De Klub at Vecht­club XL—the cre­ative work­space in which our Utrecht stu­dio is located. It is a lovely space serv­ing good food and drink (includ­ing fine cof­fees) but most impor­tantly a great place for serendip­i­tous encoun­ters with other Vecht­club res­i­dents and peo­ple from […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meetup. Much of our work is related to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decided to use the oppor­tu­nity of pre­sent­ing to a […]

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A new direction for the studio

Today we’ve updated our front page and about page to reflect a new direc­tion for the stu­dio: dig­i­tal prod­uct design for a play­ful world. The way we see it, play­ful­ness has become an impor­tant qual­ity for a wide range of prod­ucts. It invites peo­ple into an expe­ri­ence, enables them to con­nect to oth­ers and express themselves, […]

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Week 253

We kicked off the week with a review of the lat­est sprint on Stand­ing. The app now has a com­pletely new look. Aside from a few final tweaks we deemed it ready to ship. For the next sprint we decided to focus on get­ting the web site aligned with the new look. That same day I […]

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