Lots of different things going on this week. It’s a bit messy at the moment with projects needing to be wrapped up while new ones are already starting up. But we’re making progress nonetheless. Let’s do a quick per-project rundown. I spent some time early this week with Frank to discuss productional details for the [...]
Author Archives: Kars
Week 128
Games for Tweetakt 2012 announced
Today the program for the 2012 edition of Tweetakt Festival has gone live. I just wanted to draw your attention to the great games I selected to be put on display at the main festival pavilion: Fingle by Game Oven; like Twister for your fingers with a Barry White feel. Hokra by Ramiro Corbetta; two-versus-two [...]
Week 127
It was one of those weeks where Murphy’s Law was bound to rear its ugly head. And it did. Luckily, we got through it with little more than a scratch. The studio schedule for this week was packed, various appointments for different projects involving a diverse configuration of people. I also had a speaking engagement [...]
Week 126
In 2010 I kept weeknotes at Leapfroglog. I did not continue those in 2011, but I feel like taking up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been [...]
Talks lined up for the start of 2012
First of all, if you’re reading this, may 2012 bring peace, happiness and good fortune for you and your loved ones. I have a number of talks both short and long lined up for the first few months of this year. Let me run them down for you: I’ll present a talk titled ‘The Game [...]
A look back on 2011
It’s almost time to close shop for the holidays so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that happened at Hubbub in 2011 with links to relevant posts and such in case you missed it the first time around. January – We start development [...]
Hack days as ludic practice
It was at DiGRA that I first heard Eric Zimmerman talk about the idea of this being a ludic age. We’re in the period that follows the information age, which we’ve more or less left behind. In the ludic age, says Zimmerman, “information itself is put at play”.1 What does that mean? It can’t just [...]
Making physical games at Playgrounds Festival
Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical [...]


Week 129
Hello from Dublin. I am writing this belated weeknote in between sessions. Last week saw more work on Saba, with Karel and Hanne making a first playable prototype. I got to play it together with Erwin and the direction seemed promising. So we documented it and shared it with the client and got some enthusiastic [...]