Author Archives: Kars

Week 143

The previous week was the last full work week before I take a break, which starts this Thursday. So we’re wrapping up running projects or at least getting them to stage where they can be safely put on hold. For Saba, this meant sitting down with Hanne, Karel and Alper remotely to MoSCoW the list [...]

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‘The Social Contract Put at Play’ at Lift12

This is a long overdue blog post for my talk at Lift12. It’s about what games can do for society. As such it builds on what I talked about in 2011 at FutureEverything and at dConstruct. What I tried to do here is to be more articulate about why I think the public sphere is [...]

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Week 142

At the start of last week, I found myself working on a national holiday. A fate not unfamiliar to most business owners, I guess. That day, and the one following it, I was tweaking the Saba build we would be testing on Wednesday. Myself and Alper have gotten into a nice rhythm of remote collaboration. [...]

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Week 141

We’re trying to focus on a few projects lately. The idea is to have fewer things going on at the same time, so that each gets the attention we feel it deserves. Last week this renewed focus payed off. We got a lot of work done on both Saba and Kani and I feel good [...]

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Week 140

Work on Saba continued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjustments on copy and Karel produced the last bits of art needed for the final stages of the game. I’ve been spending most of my time integrating all of that in the [...]

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Week 139

We had a short workweek here because of Easter. So things only kicked off on Tuesday. Some things to report: Kani: Together with Hanne I attempted to synthesize some of the major requirements and we generated some additional game ideas on Tuesday. On Thursday, with Herman, Tjerk-Jan and Hanne I worked on the program for [...]

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Week 138

Our two projects Saba and Kani have taken up almost all of our attention this week. A quick rundown of both follows. Saba is a game for the Utrecht University Museum. Families visiting the museum play using one iPhone while exploring its rooms. We are initially focusing on its cabinet of curiosities. The goal is [...]

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Week 137

We’re nearing another playtest for Saba so most of our time last week was taken up with production on a new prototype. We drew up an asset list to guide Karel’s work on art. This in turn lead to some tweaks of my sketches. Meanwhile Hanne put more time into the copy. Erwin wrote up [...]

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Week 136

I’m writing these notes while outside spring seems to have seriously kicked in. It’s nice and sunny. Which is perfect timing, since Tweetakt Festival has started. Its pavilion, adorned with southern-european style lights, has descended on Neude square. The games I’ve curated are all set in their respective greenhouses. So I’m looking forward to seeing [...]

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Play some of our fave games at Tweetakt

I’ve blogged about Tweetakt before but now that construction of the festival pavilion is happening outside our studio windows I feel I should post a reminder. So this Friday, Tweetakt Festival opens. I’ve selected a number of games that will be playable for free at the pavilion for the full 10 days of the festival. [...]

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