We’ve been talking about Code 4 at various venues the past few months. So I thought I should collect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for organizational game we made for the Dutch Tax Administration in collaboration with Demovides and [...]
Author Archives: Kars
A roundup of Code 4 publicity
Occupy the future at Playful 2011
After making the many different creative industries out there take games seriously (and subsequently sort of regretting the consequences) Playful was back this year and decided to look towards the future. Ever since I presented there in 2008 this has probably been my favorite event of the year. So I returned after a much-regretted hiatus [...]
Things we’re working on (volume 3)
Four months have passed since the previous update on our projects so it’s about time for a new one. Curating a playful exhibition The lovely folk at Storm have asked me to return as curator of the playful-slash-interactive exhibition that will be part of youth theatre festival Tweetakt 2012. I did the one this year, [...]
Catch us at NPOX, PICNIC or Playgrounds
I’ll be involved with a few more interesting events, so here’s a quick rundown. I’ll be participating in a panel on gamification at NPOX, the annual conference for creatives of the Dutch public broadcasting services. I’ll talk about PLAY Pilots, and offer my perspective on a case submitted by the audience. At PICNIC, I’ll contribute [...]
Speaking about Code 4 at Think Design Play, the DiGRA conference
This year the DiGRA conference will take place 14-17 september in Hilversum, the Netherlands. My alma mater, the Utrecht School of the Arts, is hosting. We couldn’t resist submitting a practice paper on Code 4, the game we made for the Dutch Tax Administration.1 It got accepted, so I’m speaking. The program is packed with [...]
We’ve moved (again)
A year ago we made the move together with Dutch Game Garden to Neude 5. Since then, we’ve had the pleasure of sharing a studio with our friends at FourceLabs. But the 40m2 space we had at our disposal could not contain both our ambitions any longer. So starting this month, we’re in a new [...]
Six games about architecture
I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size [...]
Pools connected to playgrounds
I am preoccupied by the ways play and games connect to the physical form of cities. Here’s one way to look at it: architects are influenced by the surprising new uses of existing constructions. For example, there’s a connection between a swimming pool like this one… Photo (cc) Mallix …and this playground designed by Carve [...]


New tables
I’m writing this from behind a new desk. These were designed by my brother Ties. He’d done a pair of desks for BUROPONY before and when I saw his new design for a meeting table I asked him to also make a smaller version that could be used as a desk. The design is reminiscent [...]