Hubbub has gone into hibernation.

Author Archives: Kars

‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invited to demo Standing and to speak at E-Motive Day, a joining of innovative civil society organisations interested in (as they put it) North-South exchanges. In my lecture I talked about how Standing works and why it is interesting for civil society organisations (or NGOs). I also […]

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Week 322

Another simple week in terms of stuff going on. We devoted the vast majority of our time to Free Birds, putting the finishing touches on the release candidate. We’re getting really close to the finish line now and its a pleasure to be able to tune and tweak things to make them just right. I […]

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Week 321

This week we had our heads down and kept making good progress in the Free Birds release candidate. Alper wrote code more or less the whole week and I split my time between sketching user interfaces and mapping out what parts of the app need to be localised for each museum which decides to adopt […]

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Week 320

This week was a change of pace from the few quiet ones preceding it: plenty of meetings, work sessions and events with project work picking up again as well. On Tuesday, I headed to Nijmegen to close off project KOKORO with the client. KOKORO is a digital coach for adolescent mental health. We reviewed the […]

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New Planning Methods

This is a writeup of my talk at the event ‘Nieuwe Planningsmethoden‘ (‘New Planning Methods’) in Pakhuis de Zwijger, Amsterdam on October 8, 2015. Hello. My name is Kars Alfrink. I am a designer and partner at Hubbub, a small playful design agency, based in Utrecht and Berlin. Hubbub helps organisations do things with games, […]

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Week 319

Not much to report this week. For Free Birds we made plans for the next sprint, writing user stories and grooming our backlog. We hope to start the work on this soon. For TEDASUKE I had a final meeting with our client SodaProducties and talked through their next steps with them, in particular what to […]

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Making Camparc

This is a writeup of how we went about making Camparc, a panoramic camera ball. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. They were looking for something eye-catching, accessible to a broad […]

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Week 318

Let’s start at the end. On Thursday and Friday I participated in a two-day workshop on the future of energy at FreedomLab. Meanwhile, Alper moved apartments. I learned a lot about the nuts and bolts of our energy system and came away optimistic about the switch to renewables. Alper learned a lot about how to […]

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Week 317

A quiet week for once, now that we have wrapped up most of the current projects on deck. The slower pace took some getting used to even though it is a welcome change from the constant pressure of the past few months. On the Free Birds front, we made some final fixes to the build […]

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Week 316

Another week largely taken up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked together on finishing another release, which we did with only a small bit of overtime on Friday. With each sprint we learn more about the intricacies of Unity’s UI system. We also delivered a spec and a budget […]

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