Author Archives: Kars

“New ideas must use old buildings”

The other day I had dinner at a radio-station that was turned into a restaurant. My favorite events venue in Amsterdam used to be a printing press. And friends of mine are turning a massive sports hall into creative work spaces. The uses buildings were intended for, and what they’re actually used for, vary greatly. [...]

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Speaking at CoCities Salon Amsterdam

Cognitive Cities certainly has been the most stimulating conference of 2011 for me so far. (Despite the few shortcomings I reported on earlier.) So I am super glad it is getting follow-up in the form of a salon in Amsterdam. Tomorrow. And I will be speaking. So, Thursday June 30 in TrouwAmsterdam’s Verdieping: Cognitive Cities [...]

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Speaking at dConstruct 2011

I am really pleased to be speaking at dConstruct this year. I’ve attended the conference myself several times and always enjoy the well-curated program and the good things offered by the event’s home, lovely Brighton. You’ll find the abstract I submitted below. Have a look at the conference site for the rest of the program [...]

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Things we’re working on (volume 2)

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game – titled Code 4 – is finished and has seen several successful [...]

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Talking about Code 4 at Chi Sparks

Our longtime collaborator Alper Çuğun will be at Chi Nederland’s bi-annual conference to talk about Code 4 (formerly referred to as Maguro). Code 4 is a pervasive game we created for the Dutch Tax Administration with the aim of igniting organizational change. Chi Sparks is a conference that focusses on “the very important contributions that [...]

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New Games for New Cities at FutureEverything

Last week I was in Manchester for FutureEverything. I presented on games and how they can be used to improve city life. Below are my notes and a selection of slides. It’s longish, but hopefully informative. I’ve tried to connect criticism of gamification with the virtues of open-ended play, and show how the latter can [...]

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Looking back on playful Tweetakt 2011

I’ve just uploaded a set of photos taken at the opening of the playful Tweetakt 2011 exhibition. As you may recall, I was asked to curate an interactive addition to this youth theatre festival. The works I selected are in my opinion all wonderful examples of the way play can lead to performance. Each was [...]

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“The opposite of play isn’t work…”

RANJ created a game that makes work in flower farming greenhouses more fun. The game plugs into the data being gathered there already, allowing workers to train their skills at spotting sick plants. In addition, they attempted to increase social interaction between Dutch and Polish workers by asking them to collectively answer a quiz or [...]

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Two new projects in the portfolio

I’ve added two projects to our portfolio recently. I thought I’d post a quick note to point them out to you. Learning Lab The first one is Learning Lab, a design research project we ran in the last few months of 2010. It was commissioned by an experimental educational program for VU and UvA students [...]

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Slides and notes for ‘Fevered’ at Mob Fest: Thinking Mobile

After speaking at an Ignite a while ago I returned to Mediamatic’s wonderful Arcade exhibition last week. I was asked to present at the first evening of Mob Fest, a 3-day mini festival on mobile games in the broadest sense of the word. Below are my slides and notes for the talk. The evening was [...]

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