Author Archives: Kars

Week 126

In 2010 I kept weeknotes at Leapfroglog. I did not continue those in 2011, but I feel like taking up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been [...]

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Talks lined up for the start of 2012

First of all, if you’re reading this, may 2012 bring peace, happiness and good fortune for you and your loved ones. I have a number of talks both short and long lined up for the first few months of this year. Let me run them down for you: I’ll present a talk titled ‘The Game [...]

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A look back on 2011

It’s almost time to close shop for the holidays so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that happened at Hubbub in 2011 with links to relevant posts and such in case you missed it the first time around. January – We start development [...]

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Pig Chase, a game for pigs and humans

For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Playing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re researching the weird relationship humans have with domesticated pigs. You know, pigs that are farmed for meat. The way [...]

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Hack days as ludic practice

It was at DiGRA that I first heard Eric Zimmerman talk about the idea of this being a ludic age. We’re in the period that follows the information age, which we’ve more or less left behind. In the ludic age, says Zimmerman, “information itself is put at play”.1 What does that mean? It can’t just [...]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical [...]

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New tables

I’m writing this from behind a new desk. These were designed by my brother Ties. He’d done a pair of desks for BUROPONY before and when I saw his new design for a meeting table I asked him to also make a smaller version that could be used as a desk. The design is reminiscent [...]

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A roundup of Code 4 publicity

We’ve been talking about Code 4 at various venues the past few months. So I thought I should collect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for organizational game we made for the Dutch Tax Administration in collaboration with Demovides and [...]

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Occupy the future at Playful 2011

After making the many different creative industries out there take games seriously (and subsequently sort of regretting the consequences) Playful was back this year and decided to look towards the future. Ever since I presented there in 2008 this has probably been my favorite event of the year. So I returned after a much-regretted hiatus [...]

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Things we’re working on (volume 3)

Four months have passed since the previous update on our projects so it’s about time for a new one. Curating a playful exhibition The lovely folk at Storm have asked me to return as curator of the playful-slash-interactive exhibition that will be part of youth theatre festival Tweetakt 2012. I did the one this year, [...]

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