I’ll be involved with a few more interesting events, so here’s a quick rundown. I’ll be participating in a panel on gamification at NPOX, the annual conference for creatives of the Dutch public broadcasting services. I’ll talk about PLAY Pilots, and offer my perspective on a case submitted by the audience. At PICNIC, I’ll contribute [...]
Author Archives: Kars
Speaking about Code 4 at Think Design Play, the DiGRA conference
This year the DiGRA conference will take place 14-17 september in Hilversum, the Netherlands. My alma mater, the Utrecht School of the Arts, is hosting. We couldn’t resist submitting a practice paper on Code 4, the game we made for the Dutch Tax Administration.1 It got accepted, so I’m speaking. The program is packed with [...]
We’ve moved (again)
A year ago we made the move together with Dutch Game Garden to Neude 5. Since then, we’ve had the pleasure of sharing a studio with our friends at FourceLabs. But the 40m2 space we had at our disposal could not contain both our ambitions any longer. So starting this month, we’re in a new [...]
Six games about architecture
I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size [...]
Pools connected to playgrounds
I am preoccupied by the ways play and games connect to the physical form of cities. Here’s one way to look at it: architects are influenced by the surprising new uses of existing constructions. For example, there’s a connection between a swimming pool like this one… Photo (cc) Mallix …and this playground designed by Carve [...]
“New ideas must use old buildings”
The other day I had dinner at a radio-station that was turned into a restaurant. My favorite events venue in Amsterdam used to be a printing press. And friends of mine are turning a massive sports hall into creative work spaces. The uses buildings were intended for, and what they’re actually used for, vary greatly. [...]
Speaking at CoCities Salon Amsterdam
Cognitive Cities certainly has been the most stimulating conference of 2011 for me so far. (Despite the few shortcomings I reported on earlier.) So I am super glad it is getting follow-up in the form of a salon in Amsterdam. Tomorrow. And I will be speaking. So, Thursday June 30 in TrouwAmsterdam’s Verdieping: Cognitive Cities [...]
Speaking at dConstruct 2011
I am really pleased to be speaking at dConstruct this year. I’ve attended the conference myself several times and always enjoy the well-curated program and the good things offered by the event’s home, lovely Brighton. You’ll find the abstract I submitted below. Have a look at the conference site for the rest of the program [...]
Things we’re working on (volume 2)
It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game – titled Code 4 – is finished and has seen several successful [...]


The Transformers at dConstruct 2011
Over two weeks have passed since dConstruct 2011 so it’s high time I post my talk. I felt a bit apprehensive about this one: dConstruct tends to have a pretty heterogeneous audience, so it’s hard to know what kind of talk to shoot for. In addition, I was slightly worried about how people would react [...]