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Category Archives: Articles

Play Matters

When Miguel Sicart’s Play Matters was published in August of last year it immediately went on my to-read list but it took me a while before picking it up. When I did I was immediately hooked. Not since The Well-Played Game have a I come across such a thoughtful treatment of play. Play Matters is […]

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Unity makes iterative design easy

We are currently in the middle of a project for which we are using Unity 3D to quickly create a working prototype. We had wanted to use Unity for a while now because other tools felt too constrained. Now we finally have the opportunity to do so. Other design companies and departments are also finding […]

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Notes on project AJI (part 3)

This is the third and final part of a post about AJI, a self-commissioned research project about public protests. Read the first and second post or continue reading below. The most important idea is that a protest is a performance of civic resistance and solidarity and as such it has a broad swath of spectators […]

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Notes on project AJI (part 2)

This is the second part of a post about AJI, a self-commissioned research project about public protests. Read the first post or continue reading below. Looking back on the talks we gave in the past few years, they’re obviously (and naturally) precedents for what we’re doing with AJI now. I’m really happy we’re returning to […]

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Notes on project AJI (part 1)

Next to our work with clients, we regularly initiate research projects. Their aim is to investigate subjects in the fields of society, politics, policy etc. that spark our interest. We use our research projects to contribute to debates in these areas by creating playable prototypes. At the moment, we are working on AJI. This is […]

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Designing Gamification in Paris

Tomorrow I’ll be off to Paris for the Designing Gamification workshop at this year’s ACM SIGCHI event. I’m looking forward to contributing our experience as practitioners making games to the workshop. We think that it would be fantastic if efforts at gamification were led by actual game designers. I also hope that this (along with […]

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Hack days as ludic practice

It was at DiGRA that I first heard Eric Zimmerman talk about the idea of this being a ludic age. We’re in the period that follows the information age, which we’ve more or less left behind. In the ludic age, says Zimmerman, “information itself is put at play”.1 What does that mean? It can’t just […]

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Occupy the future at Playful 2011

After making the many different creative industries out there take games seriously (and subsequently sort of regretting the consequences) Playful was back this year and decided to look towards the future. Ever since I presented there in 2008 this has probably been my favorite event of the year. So I returned after a much-regretted hiatus […]

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Six games about architecture

I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size […]

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Pools connected to playgrounds

I am preoccupied by the ways play and games connect to the physical form of cities. Here’s one way to look at it: architects are influenced by the surprising new uses of existing constructions. For example, there’s a connection between a swimming pool like this one… Photo (cc) Mallix …and this playground designed by Carve […]

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