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Category Archives: Projects

Project KOKORO – a mental health coach for teenagers

In the summer of 2015 we worked with mental health care organisation Ixta Noa on a project codenamed KOKORO, a mental health coach for teenagers and a life skills teaching tool for educators. The goal of the project was to help teenagers gain greater insight into and control over their thoughts and feeling. The idea […]

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Project KUMA – a learning and recruitment game for KLM Care Team volunteers

During the second half of 2014 and the first half of 2015 we worked on a project codenamed KUMA. We helped KLM Business Campus understand and explore the potential of game-based learning for the purposes of recruiting and training KLM Care Team volunteers. Care Team supports victims and their next of kin in the case […]

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Project TEDASUKE – a self-development and self-organisation tool for volunteer children’s book readers

VoorleesExpress is a project by social innovation agency SodaProducties. Volunteers read books to children in need of extra help learning the Dutch language. The project is a huge success. It operates in 100 municipalities, employs 4000 volunteers who read 3700 families annually. In the summer of 2015 we worked with SodaProducties to develop a design […]

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Making Camparc

This is a writeup of how we went about making Camparc, a panoramic camera ball. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. They were looking for something eye-catching, accessible to a broad […]

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Presenting Bycatch, a card game about drone surveillance and remote warfare

We’re proud today to present Bycatch, a card game that we have been developing and that’s available for pre-order right now. As the site says, Bycatch is a game about ‘flawed surveillance, impossible decisions and the people caught in between.’ Players can shelter civilians, gather intelligence about those of others and based on this intelligence […]

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Announcing Camparc – a public space game for STRP

Over the course of the next two months we will be creating a new public space game commissioned by art and technology festival STRP. The game carries the working title Camparc and Hubbub codename FUNKOROGASHI. It will be playable September 12-14 at Strijp-S—a Philips industrial site converted into city neighbourhood. Read on below for a […]

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Announcing Standing – an app for playful activism

Today we are making Standing available for iPhone. Standing is an app for playful activism, which we have been working on intermittently since we first announced it back in August 2013. We are pleased to have it out there and are excited to see what people will do with it. With Standing, you can stand […]

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A tiny coffee tasting game for you to print and play

Before Simon, Alper and I launched our little coffee guide as a side project, Cuppings was going to be a coffee tasting diary. And somewhere in between the diary and the guide, I got intrigued by the idea of a coffee tasting game. So, with help from Alper, I decided to make one and here […]

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Notes on project AJI (part 3)

This is the third and final part of a post about AJI, a self-commissioned research project about public protests. Read the first and second post or continue reading below. The most important idea is that a protest is a performance of civic resistance and solidarity and as such it has a broad swath of spectators […]

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Notes on project AJI (part 2)

This is the second part of a post about AJI, a self-commissioned research project about public protests. Read the first post or continue reading below. Looking back on the talks we gave in the past few years, they’re obviously (and naturally) precedents for what we’re doing with AJI now. I’m really happy we’re returning to […]

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