It’s been some time since I finished my internship at Hubbub, and I had a great and instructive time with the various projects I worked on. On the last day of my internship, we concluded my personal project, Katsuo, with a fruitful playtest. Though my time as an intern at Hubbub is over, Katsuo holds [...]
Category Archives: Projects
Making physical games at Playgrounds Festival
Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical [...]
A roundup of Code 4 publicity
We’ve been talking about Code 4 at various venues the past few months. So I thought I should collect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for organizational game we made for the Dutch Tax Administration in collaboration with Demovides and [...]
Things we’re working on (volume 3)
Four months have passed since the previous update on our projects so it’s about time for a new one. Curating a playful exhibition The lovely folk at Storm have asked me to return as curator of the playful-slash-interactive exhibition that will be part of youth theatre festival Tweetakt 2012. I did the one this year, [...]
From the trenches of project Maguro, part 3
Project Maguro is finished and on this Monday, we’re doing a quick evaluation. Entering the war room provides us with an interesting sensation. It’s as if we can still smell the gun powder. Hear explosions faintly, in the distance – but only when listening intently. Sitting down, it feels like we’re expected to start crunching [...]
Things we’re working on (volume 2)
It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game – titled Code 4 – is finished and has seen several successful [...]
Looking back on playful Tweetakt 2011
I’ve just uploaded a set of photos taken at the opening of the playful Tweetakt 2011 exhibition. As you may recall, I was asked to curate an interactive addition to this youth theatre festival. The works I selected are in my opinion all wonderful examples of the way play can lead to performance. Each was [...]
Two new projects in the portfolio
I’ve added two projects to our portfolio recently. I thought I’d post a quick note to point them out to you. Learning Lab The first one is Learning Lab, a design research project we ran in the last few months of 2010. It was commissioned by an experimental educational program for VU and UvA students [...]


A video of the Code 4 player experience
It’s not always easy communicating what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visual media whatsoever. So there are no screenshots to post that would give you an impression of the player experience. This certainly applies to Code 4, the [...]