Hubbub has gone into hibernation.

Category Archives: Projects

A roundup of Code 4 publicity

We’ve been talk­ing about Code 4 at var­i­ous venues the past few months. So I thought I should col­lect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for orga­ni­za­tion­al game we made for the Dutch Tax Admin­is­tra­tion in col­lab­o­ra­tion with Demo­vides and […]

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Things we’re working on (volume 3)

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, had […]

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From the trenches of project Maguro, part 3

Project Maguro is fin­ished and on this Mon­day, we’re doing a quick eval­u­a­tion. Enter­ing the war room pro­vides us with an inter­est­ing sen­sa­tion. It’s as if we can still smell the gun pow­der. Hear explo­sions faint­ly, in the dis­tance — but only when lis­ten­ing intent­ly. Sit­ting down, it feels like we’re expect­ed to start crunching […]

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Things we’re working on (volume 2)

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrap­ping up Maguro. The game — titled Code 4 — is fin­ished and has seen sev­er­al suc­cess­ful runs […]

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Looking back on playful Tweetakt 2011

I’ve just uploaded a set of pho­tos tak­en at the open­ing of the play­ful Twee­t­akt 2011 exhi­bi­tion. As you may recall, I was asked to curate an inter­ac­tive addi­tion to this youth the­atre fes­ti­val. The works I select­ed are in my opin­ion all won­der­ful exam­ples of the way play can lead to per­for­mance. Each was […]

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Two new projects in the portfolio

I’ve added two projects to our port­fo­lio recent­ly. I thought I’d post a quick note to point them out to you. Learn­ing Lab The first one is Learn­ing Lab, a design research project we ran in the last few months of 2010. It was com­mis­sioned by an exper­i­men­tal edu­ca­tion­al pro­gram for VU and UvA stu­dents aimed […]

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From the trenches of project Maguro, part 2

We’ve hit upon a bug, and it’s a show­stop­per. Some­where in the coun­try, at the offices of a large gov­ern­men­tal organ­i­sa­tion, 48 indi­vid­u­als are play­ing the pilot of Project Maguro, which I last wrote about two months ago. The play­ers are trad­ing goods on our game’s web­site, and some­how they’ve ful­filled all of today’s orders. […]

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Traveling through time in games

Chief agent Kars here. It’s a plea­sure for me to intro­duce you to our new intern Arjen. Like his two pre­de­ces­sors he’s study­ing Design for Vir­tu­al The­atre and Games at the Utrecht School of the Arts. He’ll be with us for the com­ing months to assist on var­i­ous projects (such as Maguro and Buta). In […]

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From the trenches of project Maguro

Lounge music. A minia­ture dis­co light device spins in the mid­dle of two adja­cent desks, cast­ing colour­ful spots on its sur­round­ings. Peo­ple are typ­ing, click­ing away. Intense stares at lap­top screens. Nobody is mak­ing any cof­fee. Things seem to be get­ting busier at the Hub­bub head­quar­ters. Not that I know much about the usu­al goings-on […]

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Two junior agents, signing off

For the past 4 months, a whoopin’ 1.253 hours (divid­ed amongst the both of us, mind you), we have been broad­cast­ing to you live from the Hub­bub stu­dio, bring­ing you the beez neez of top design in per­va­sive gam­ing and expe­ri­en­tial learn­ing. It might not always have been quite clear to you what exact­ly it […]

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