Hubbub has gone into hibernation.

Category Archives: Talks

Shifting from Gamification to Playful Design

This is a lightly edited transcript of a short lecture I delivered some time ago at an off-site gathering organized by one of NL’s largest construction-services businesses. The event explored the potential of games, game design and gamification for property development and construction. This talk creates a common frame of understanding about gamification and why […]

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‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invited to demo Standing and to speak at E-Motive Day, a joining of innovative civil society organisations interested in (as they put it) North-South exchanges. In my lecture I talked about how Standing works and why it is interesting for civil society organisations (or NGOs). I also […]

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New Planning Methods

This is a writeup of my talk at the event ‘Nieuwe Planningsmethoden‘ (‘New Planning Methods’) in Pakhuis de Zwijger, Amsterdam on October 8, 2015. Hello. My name is Kars Alfrink. I am a designer and partner at Hubbub, a small playful design agency, based in Utrecht and Berlin. Hubbub helps organisations do things with games, […]

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Three Perspectives on Serious Games

At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of practicing applied game design. I tried to connect a wide range of sources with […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

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The Quantified Good Life at MLOVE ConFestival Europe 2013

A while back I ventured out to the MLOVE ConFestival at a castle somewhere in Saxony-Anhalt to join my fellow Dutchmen Maarten den Braber and Yuri van Geest to present about the quantified self and our perspective on data and its social consequences as game designers. Any time you use technology to try to influence […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to China and Australia I had an Ignite to give here in Berlin. To do that I threw all of our thinking of the past couple of years on the floor (literally because my post-its wouldn’t stick to the wall behind me) and synthesized it into something that reflects […]

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‘New Games for a Resilient Society’ at TEDxUtrecht 2012

A few weeks ago I presented at TEDxUtrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be better able to deal with the unpredictable if we were to hone our improvisation skills. To this end, I suggest a specific class of games as training grounds, for which I borrow the term […]

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‘The Strange Things People Play’ at the Hide&Seek Weekender Conference

Here’s the blog post version of what I talked about at Playing in Public, the Hide&Seek Weekender Conference. It’s titled The Strange Things People Play, which was an oblique reference to this passage from The Hitchhiker’s Guide to the Galaxy: “I know that astrology isn’t a science,” said Gail. “Of course it isn’t. It’s just […]

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‘Love in Times of Gamification’ at NEXT Berlin

This talk originated from a topic that had occupied me for a while. It seems I’m not the only one if I have to judge from stories told to me by friends. Love and dating online has grown to be a very large market with cutthroat competition and a lot of pressure to try out […]

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