Category Archives: Talks
A few predictions for the future of urban games
On Wednesday 14 April I co-hosted the first Best Scene in Town workshop on invitation of Waag Society’s Ronald Lenz. The other co-host was The Mobile City‘s Martijn de Waal. Best Scene in Town is a design contest wherein participants are asked to create an urban game, narrative experience or tour using 7scenes; Waag Society’s [...]
Posted in Talks Tagged 7scenes, architecture, ARGs, game design, games, play, urbanism, Waag Society, workshops Leave a comment
Shaping the city with urban games at Visible Cities #03
Last week I had the pleasure of being able to speak at Visible Cities, which is a series of events on emerging technologies and the city. The third edition looked at urban gaming and brought together architects, designers and technologists to explore how these games can be used to shape cities. Michiel de Lange kicked [...]
Posted in Talks Tagged architecture, cities, game design, games, play, urbanism, Visible Cities 1 Comment
Improving media literacy with games
On Friday 23 October I presented at an event on ‘social gaming’. It was organized by Waag Society‘s Creative Learning Lab and Mediawijzer.net and took place in the wonderful Beeld & Geluid centre in Hilversum, which at the same time was host to the first edition of the GameXperience event. Below is a transcript of [...]
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Slides and notes for ‘The City Is My Games Console’ at CIID