Last week I was in Manchester for FutureEverything. I presented on games and how they can be used to improve city life. Below are my notes and a selection of slides. It’s longish, but hopefully informative. I’ve tried to connect criticism of gamification with the virtues of open-ended play, and show how the latter can [...]
Category Archives: Talks
New Games for New Cities at FutureEverything
A few predictions for the future of urban games
On Wednesday 14 April I co-hosted the first Best Scene in Town workshop on invitation of Waag Society’s Ronald Lenz. The other co-host was The Mobile City‘s Martijn de Waal. Best Scene in Town is a design contest wherein participants are asked to create an urban game, narrative experience or tour using 7scenes; Waag Society’s [...]
Shaping the city with urban games at Visible Cities #03
Last week I had the pleasure of being able to speak at Visible Cities, which is a series of events on emerging technologies and the city. The third edition looked at urban gaming and brought together architects, designers and technologists to explore how these games can be used to shape cities. Michiel de Lange kicked [...]


The Transformers at dConstruct 2011
Over two weeks have passed since dConstruct 2011 so it’s high time I post my talk. I felt a bit apprehensive about this one: dConstruct tends to have a pretty heterogeneous audience, so it’s hard to know what kind of talk to shoot for. In addition, I was slightly worried about how people would react [...]