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<channel>
	<title>Hubbub &#187; Upcoming</title>
	<atom:link href="http://whatsthehubbub.nl/blog/category/upcoming/feed/" rel="self" type="application/rss+xml" />
	<link>http://whatsthehubbub.nl</link>
	<description>physical, social games for public space</description>
	<lastBuildDate>Mon, 14 May 2012 16:00:41 +0000</lastBuildDate>
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		<item>
		<title>Play some of our fave games at Tweetakt</title>
		<link>http://whatsthehubbub.nl/blog/2012/03/play-some-of-our-fave-games-at-tweetakt/</link>
		<comments>http://whatsthehubbub.nl/blog/2012/03/play-some-of-our-fave-games-at-tweetakt/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 08:52:28 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[Arcrane]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[exhibitions]]></category>
		<category><![CDATA[Fingle]]></category>
		<category><![CDATA[Hokra]]></category>
		<category><![CDATA[Johann Sebastian Joust]]></category>
		<category><![CDATA[Room Racers]]></category>
		<category><![CDATA[Sloopvogel]]></category>
		<category><![CDATA[Tweetakt]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1518</guid>
		<description><![CDATA[I&#8217;ve blogged about Tweetakt before but now that construction of the festival pavilion is happening outside our studio windows I feel I should post a reminder. So this Friday, Tweetakt Festival opens. I&#8217;ve selected a number of games that will be playable for free at the pavilion for the full 10 days of the festival. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve blogged about Tweetakt <a href="http://whatsthehubbub.nl/blog/2012/01/games-for-tweetakt-2012-announced/">before</a> but now that construction of the festival pavilion is happening outside our studio windows I feel I should post a reminder. So this Friday, <a href="http://www.tweetakt.net/">Tweetakt Festival</a> opens. I&#8217;ve selected a number of games that will be playable for free at the pavilion for the full 10 days of the festival. If time and geographic proximity permit, you should definitely visit, play and let me know what you think. Bring a friend by the way, because this year all games are multiplayer. Here&#8217;s a rundown of the games:</p>

<p><a href="http://www.flickr.com/photos/tigershungry/6155302385/in/photostream/"><img src="http://whatsthehubbub.nl/wp-content/uploads/2012/03/6155302385_066ffb4a70_z-540x359.jpg" alt="" title="Johann Sebastian Joust" width="540" height="359" class="aligncenter size-medium wp-image-1519" /></a></p>

<p><a href="http://gutefabrik.com/joust.html">Johann Sebastian Joust</a> by <a href="http://gutefabrik.com/">Die Gute Fabrik</a> (photo by Marie Foulston)</p>

<p><a href="http://www.flickr.com/photos/indiecade/6260475618/sizes/z/in/photostream/"><img src="http://whatsthehubbub.nl/wp-content/uploads/2012/03/6260475618_ab58b588dc_z-540x358.jpg" alt="" title="Hokra" width="540" height="358" class="aligncenter size-medium wp-image-1524" /></a></p>

<p><a href="http://www.ramirocorbetta.com/hokra/">Hokra</a> by Ramiro Corbetta (photo by Elliot Trinidad)</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2012/03/Screen-Shot-2011-10-28-at-1.33.15-PM-540x303.png" alt="" title="Fingle" width="540" height="303" class="aligncenter size-medium wp-image-1523" /></p>

<p><a href="http://fingleforipad.com/">Fingle</a> by Game Oven</p>

<p><a href="http://www.dutchgameawards.nl/2011/room-racers"><img src="http://whatsthehubbub.nl/wp-content/uploads/2012/03/Room-Racers-Crowd-1-small-960x540-540x303.png" alt="" title="Room Racers" width="540" height="303" class="aligncenter size-medium wp-image-1525" /></a></p>

<p><a href="http://youtu.be/oxjGRL7ZiLE">Room Racers</a> by Lieven van Velthoven</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2012/03/dada-games-540x270.jpg" alt="" title="Sloopvogel &amp; Arcrane" width="540" height="270" class="aligncenter size-medium wp-image-1527" /></p>

<p><em>Sloopvogel</em> &amp; <em>Arcrane</em> by <a href="http://www.designforplayfulimpact.nl/?cat=42">Team Dynamo</a>, <a href="http://www.fourcelabs.com/">FourceLabs</a> and the <a href="http://www.hku.nl/">Utrecht School of the Arts</a> (a new addition)</p>

<p>There are also many interesting theatre and dance performances on offer. In short, <a href="http://www.tweetakt.net/">go</a>.</p>

<p><strong>Update:</strong> I totally forgot to mention we&#8217;re also putting on another <a href="http://www.thishappened.org/events/utrecht-13">This happened</a>, with several talks about these works. All seats have been snatched up, but you could try the <a href="http://yled.nl/adfh">waiting list</a>.</p>
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		<title>Games for Tweetakt 2012 announced</title>
		<link>http://whatsthehubbub.nl/blog/2012/01/games-for-tweetakt-2012-announced/</link>
		<comments>http://whatsthehubbub.nl/blog/2012/01/games-for-tweetakt-2012-announced/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 12:27:48 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[phsyical games]]></category>
		<category><![CDATA[Tweetakt]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1469</guid>
		<description><![CDATA[Today the program for the 2012 edition of Tweetakt Festival has gone live. I just wanted to draw your attention to the great games I selected to be put on display at the main festival pavilion: Fingle by Game Oven; like Twister for your fingers with a Barry White feel. Hokra by Ramiro Corbetta; two-versus-two [...]]]></description>
			<content:encoded><![CDATA[<p>Today the program for the 2012 edition of <a href="http://www.tweetakt.net/">Tweetakt Festival</a> has gone live. I just wanted to draw your attention to the great games I selected to be put on display at the main festival pavilion:</p>

<ul>
<li><a href="http://fingleforipad.com/">Fingle</a> by Game Oven; like Twister for your fingers with a Barry White feel.</li>
<li><a href="http://www.ramirocorbetta.com/hokra/">Hokra</a> by Ramiro Corbetta; two-versus-two player minimalist digital sports game with more depth than you&#8217;d think.</li>
<li><a href="http://gutefabrik.com/joust.html">Johann Sebastian Joust</a> by Die Gute Fabrik; a deceptively simple physical game set to music by Bach that makes inventive use of PlayStation Move controllers.</li>
<li><a href="http://www.youtube.com/watch?v=oxjGRL7ZiLE">Room Racers</a> by Lieven van Velthoven; racing game played on a course made with physical object placed on the ground.</li>
</ul>

<p>You&#8217;ll notice all of these are multiplayer games, and many have an openness to them that allows for inventiveness and creativity from players. That&#8217;s a sort of theme that emerged while working on the selection with the folks at Tweetakt. It&#8217;s very different from <a href="http://whatsthehubbub.nl/blog/2011/05/looking-back-on-playful-tweetakt-2011/">last year</a>, which involved many installations.<sup><a href="http://whatsthehubbub.nl/blog/2012/01/games-for-tweetakt-2012-announced/#footnote_0_1469" id="identifier_0_1469" class="footnote-link footnote-identifier-link" title="That&amp;#8217;s not a value judgement, just a shift of interest on our side.">1</a></sup></p>

<p>These will all be playable from March 23 to April 1 on the Neude square in Utrecht, the Netherlands. If you manage to visit Tweetakt, I hope you&#8217;ll enjoy playing.</p>
<ol class="footnotes"><li id="footnote_0_1469" class="footnote">That&#8217;s not a value judgement, just a shift of interest on our side.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=1469&type=feed" alt="" />]]></content:encoded>
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		<title>Talks lined up for the start of 2012</title>
		<link>http://whatsthehubbub.nl/blog/2012/01/talks-lined-up-for-the-start-of-2012/</link>
		<comments>http://whatsthehubbub.nl/blog/2012/01/talks-lined-up-for-the-start-of-2012/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:00:33 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[Interaction12]]></category>
		<category><![CDATA[Koppelkiek]]></category>
		<category><![CDATA[LIFT12]]></category>
		<category><![CDATA[Noorderslag]]></category>
		<category><![CDATA[Pig Chase]]></category>
		<category><![CDATA[Social Cities of Tomorrow]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1398</guid>
		<description><![CDATA[First of all, if you&#8217;re reading this, may 2012 bring peace, happiness and good fortune for you and your loved ones. I have a number of talks both short and long lined up for the first few months of this year. Let me run them down for you: I&#8217;ll present a talk titled &#8216;The Game [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, if you&#8217;re reading this, may 2012 bring peace, happiness and good fortune for you and your loved ones.</p>

<p>I have a number of talks both short and long lined up for the first few months of this year. Let me run them down for you:</p>

<ul>
<li>I&#8217;ll present a talk titled &#8216;The Game Has Changed&#8217; &#8211; about the role of play in society and its meaning for creative disciplines &#8211; at <a href="http://festival.eurosonic-noorderslag.nl/nl/">Eurosonic Noorderslag</a>.</li>
<li>At <a href="http://interaction12.ixda.org/">Interaction12</a> I&#8217;ll do a short case report together with <a href="http://irenevanpeerontwerpen.nl/">Irene van Peer</a> on <a href="http://whatsthehubbub.nl/projects/pig-chase/">Pig Chase</a>.</li>
<li>I&#8217;ll do another case report, this one on <a href="http://whatsthehubbub.nl/projects/koppelkiek/">Koppelkiek</a>, at <a href="http://www.socialcitiesoftomorrow.nl/">Social Cities of Tomorrow</a>.</li>
<li>And finally, I&#8217;m honored to be speaking at <a href="http://liftconference.com/lift12/">LIFT12</a> as part of the session on &#8216;The New Face of Gaming&#8217; alongside <a href="http://www.hideandseek.net/">Hide &amp; Seek</a>&#8216;s <a href="http://infovore.org/">Tom Armitage</a>.</li>
</ul>

<p>Somewhere in between all this, myself and a remarkable group of individuals I am lucky enough to collaborate with on a regular basis will head to Berlin to participate in the <a href="http://amaze-festival.de/sites/globalgamejam/">Global Game Jam</a>.</p>

<p>Not a bad start of the year, right?</p>
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		<title>Catch us at NPOX, PICNIC or Playgrounds</title>
		<link>http://whatsthehubbub.nl/blog/2011/09/catch-us-at-npox-picnic-or-playgrounds/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/09/catch-us-at-npox-picnic-or-playgrounds/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 12:00:33 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1168</guid>
		<description><![CDATA[I&#8217;ll be involved with a few more interesting events, so here&#8217;s a quick rundown. I&#8217;ll be participating in a panel on gamification at NPOX, the annual conference for creatives of the Dutch public broadcasting services. I&#8217;ll talk about PLAY Pilots, and offer my perspective on a case submitted by the audience. At PICNIC, I&#8217;ll contribute [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be involved with a few more interesting events, so here&#8217;s a quick rundown.</p>

<ul>
<li>I&#8217;ll be participating in a panel on gamification at <a href="http://www.npox.nl/?fId=496&amp;uId=626589">NPOX</a>, the annual conference for creatives of the Dutch public broadcasting services. I&#8217;ll talk about PLAY Pilots, and offer my perspective on a case submitted by the audience.</li>
<li>At PICNIC, I&#8217;ll contribute to <a href="http://www.picnicnetwork.org/conference_sessions/76">a session</a> that reflects on &#8211; amongst other things &#8211; the work done by participants of the VURB workshop <a href="http://www.vurb.eu/2011/08/24/workshop-builders-at-play/">Builders at Play</a>. </li>
<li>And finally, at Playgrounds, we&#8217;ll run <a href="http://www.playgroundsfestival.nl/programma/playgrounds%20festival%202011/this%20happened/">a pop-up edition of This happened</a>, as well as some other stuff that we&#8217;ll announce as soon as we&#8217;ve finished preparations.</li>
</ul>

<p>Perhaps I&#8217;ll catch you at one of these?</p>
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		<title>Speaking about Code 4 at Think Design Play, the DiGRA conference</title>
		<link>http://whatsthehubbub.nl/blog/2011/08/speaking-at-think-design-play-the-digra-conference/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/08/speaking-at-think-design-play-the-digra-conference/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 12:00:52 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[applied games]]></category>
		<category><![CDATA[Code 4]]></category>
		<category><![CDATA[DiGRA]]></category>
		<category><![CDATA[game studies]]></category>
		<category><![CDATA[games research]]></category>
		<category><![CDATA[Maguro]]></category>
		<category><![CDATA[organizational change]]></category>
		<category><![CDATA[pervasive games]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Think Design Play]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1156</guid>
		<description><![CDATA[This year the DiGRA conference will take place 14-17 september in Hilversum, the Netherlands. My alma mater, the Utrecht School of the Arts, is hosting. We couldn’t resist submitting a practice paper on Code 4, the game we made for the Dutch Tax Administration.1 It got accepted, so I’m speaking. The program is packed with [...]]]></description>
			<content:encoded><![CDATA[<p>This year the <a href="http://gamesconference.hku.nl/">DiGRA conference</a> will take place 14-17 september in Hilversum, the Netherlands. My alma mater, the <a href="http://www.hku.nl/web/English.htm">Utrecht School of the Arts</a>, is hosting.</p>

<p>We couldn’t resist submitting a practice paper on <em>Code 4</em>, the game we made for the <a href="http://belastingdienst.nl/english/">Dutch Tax Administration</a>.<sup><a href="http://whatsthehubbub.nl/blog/2011/08/speaking-at-think-design-play-the-digra-conference/#footnote_0_1156" id="identifier_0_1156" class="footnote-link footnote-identifier-link" title="With the help from Alper &Ccedil;ugun, Herman Koster and Marinka Copier.">1</a></sup> It got accepted, so I’m speaking.</p>

<p>The program is packed with interesting people, such as <a href="http://www.ericzimmerman.com/">Eric Zimmerman</a>, <a href="http://www.deepfun.com/">Bernie DeKoven</a> and <a href="http://www.knizia.de/">Reiner Knizia</a>. The opening party features the likes of <a href="http://kidkoala.com/">Kid Koala</a> and <a href="http://www.copenhagengamecollective.org/">Copenhagen Game Collective</a>. So this looks like it will be a winner. Our abstract is below. Hope to see you there:</p>

<blockquote>
  <p>Promoting organizational change within large government bodies remains an elusive goal. The game Code 4 is developed to create a coherent fully mixed media approach to eliciting organizational change effects by employing employees as the primary actors (players) in a game. The Code 4 game is set in an analogous world with a clear cause to action during a dystopian financial crisis and with rules that mirror but also counteract existing bureaucratic processes. The gameplay rewards successful collaboration regardless of the existing organizational framework. In-game player behavior and results from surveys indicate that most players become wholly engaged with both the core game and with the supporting encounters and that the transfer of game effects is successful.</p>
</blockquote>
<ol class="footnotes"><li id="footnote_0_1156" class="footnote">With the help from Alper Çugun, Herman Koster and Marinka Copier.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=1156&type=feed" alt="" />]]></content:encoded>
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		<title>Speaking at CoCities Salon Amsterdam</title>
		<link>http://whatsthehubbub.nl/blog/2011/06/speaking-at-cocities-salon-amsterdam/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/06/speaking-at-cocities-salon-amsterdam/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 11:30:40 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[CoCities]]></category>
		<category><![CDATA[Cognitive Cities]]></category>
		<category><![CDATA[De Verdieping]]></category>
		<category><![CDATA[TrouwAmsterdam]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1114</guid>
		<description><![CDATA[Cognitive Cities certainly has been the most stimulating conference of 2011 for me so far. (Despite the few shortcomings I reported on earlier.) So I am super glad it is getting follow-up in the form of a salon in Amsterdam. Tomorrow. And I will be speaking. So, Thursday June 30 in TrouwAmsterdam&#8217;s Verdieping: Cognitive Cities [...]]]></description>
			<content:encoded><![CDATA[<p>Cognitive Cities certainly has been the most stimulating conference of 2011 for me so far. (Despite <a href="http://whatsthehubbub.nl/blog/2011/03/human-desire-in-the-cognitive-city/">the few shortcomings I reported on earlier</a>.) So I am super glad it is getting follow-up in the form of <a href="http://conference.cognitivecities.com/2011/06/cocities-salon-amsterdam/">a salon in Amsterdam</a>. Tomorrow.</p>

<p>And I will be speaking.</p>

<p>So, Thursday June 30 in TrouwAmsterdam&#8217;s <a href="http://verdieping.org/">Verdieping</a>: Cognitive Cities Salon Amsterdam with James Burke, Katalin Galayas, Edwin Gardner, Juha van &#8216;t Zelfde and myself. Doors open 19:00, entrance fee 10 Euros.</p>

<p>I&#8217;ll do a reprise of <a href="http://whatsthehubbub.nl/blog/2011/05/new-games-for-new-cities-at-futureeverything/">New Games for New Cities</a>, which I first presented at FutureEverything. I am very glad to get another chance to share these ideas at what I am sure will be a great meeting of minds.</p>

<p>(Sorry about the many speaking announcements around here lately. I promise we&#8217;ll get back with some proper content soon.)</p>
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		<title>Speaking at dConstruct 2011</title>
		<link>http://whatsthehubbub.nl/blog/2011/06/speaking-at-dconstruct-2011/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/06/speaking-at-dconstruct-2011/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 06:00:17 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[clearleft]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[dconstruct]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[reuse]]></category>
		<category><![CDATA[Talks]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1097</guid>
		<description><![CDATA[I am really pleased to be speaking at dConstruct this year. I&#8217;ve attended the conference myself several times and always enjoy the well-curated program and the good things offered by the event&#8217;s home, lovely Brighton. You&#8217;ll find the abstract I submitted below. Have a look at the conference site for the rest of the program [...]]]></description>
			<content:encoded><![CDATA[<p>I am really pleased to be speaking at dConstruct this year. I&#8217;ve attended the conference myself several times and always enjoy the well-curated program and the good things offered by the event&#8217;s home, lovely Brighton. You&#8217;ll find the abstract I submitted below. <a href="http://2011.dconstruct.org/">Have a look at the conference site</a> for the rest of the program &#8211; which is stellar, I&#8217;m honored to be part of it &#8211; and make sure to grab a ticket once they go on sale on July 5th.</p>

<blockquote>
  <p>When you think of a city, what is the first thing that comes to mind? Most likely it is the stuff that it is made up of: its streets and buildings, its parks and squares. But what sets a city apart, aside from its architecture, is how all that stuff is put to use. A city’s nightlife, a city’s cuisine, a city’s culture. In other words, what people make of the space they live in when they are at play.</p>
  
  <p>Play isn’t limited to the “soft side” of urbanism. In fact, it turns out a building isn’t some prefixed structure capable of doing one thing only. Adaptation and reuse continuously transform what a city’s architecture is for, often from the bottom up. In this way, a city’s people shape their homes as well, quite literally.</p>
  
  <p>What is at work in this process of city transformation, is nothing less than play. In cities, just as in games, people and the space they inhabit shape each other. Thus, in our Western cities, where reuse is overtaking construction of new space, we are all becoming architects.</p>
  
  <p>In this session Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home.</p>
</blockquote>
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		<title>Talking about Code 4 at Chi Sparks</title>
		<link>http://whatsthehubbub.nl/blog/2011/06/talking-about-code-4-at-chi-sparks/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/06/talking-about-code-4-at-chi-sparks/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 07:00:18 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[applied games]]></category>
		<category><![CDATA[Chi Nederland]]></category>
		<category><![CDATA[Chi Sparks]]></category>
		<category><![CDATA[Code 4]]></category>
		<category><![CDATA[Maguro]]></category>
		<category><![CDATA[organizational change]]></category>
		<category><![CDATA[pervasive games]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=1101</guid>
		<description><![CDATA[Our longtime collaborator Alper Çuğun will be at Chi Nederland&#8217;s bi-annual conference to talk about Code 4 (formerly referred to as Maguro). Code 4 is a pervasive game we created for the Dutch Tax Administration with the aim of igniting organizational change. Chi Sparks is a conference that focusses on “the very important contributions that [...]]]></description>
			<content:encoded><![CDATA[<p>Our longtime collaborator Alper Çuğun will be at Chi Nederland&#8217;s bi-annual conference to talk about Code 4 (formerly referred to as <a href="http://whatsthehubbub.nl/blog/tag/maguro/">Maguro</a>). Code 4 is a pervasive game we created for the <a href="http://www.belastingdienst.nl/">Dutch Tax Administration</a> with the aim of igniting organizational change.</p>

<p><a href="http://chi-sparks.nl/">Chi Sparks</a> is a conference that focusses on “the very important contributions that good HCI research makes in realizing successful, innovative, new products or services that have a genuine impact on people’s lives.”</p>

<p>I think with Code 4 we managed to have a real impact on the organization and its employees. So I am pleased we can share our work with peers in the HCI community.</p>

<p>Below is the abstract. There’s <a href="http://chi-sparks.nl/program/session/games-and-play">a few more interesting sessions on games and play</a> that we are part of. <a href="http://chi-sparks.nl/tickets/prices">Get your tickets</a> fast, early bird registration ends June 6.</p>

<blockquote>
  <p>Promoting organizational change within large government bodies remains an elusive goal. The game Code 4 was developed to create a coherent fully mixed media approach to eliciting organizational change effects by employing employees as the primary actors (players) in a game. The Code 4 game was set in an analogous world but with a clear cause to action in a dystopic financial crisis and with rules that mirrored but also subverted existing bureaucratical processes. The gameplay rewarded successful collaboration without regard for the organizational framework. Results indicate that many players were wholly engaged with both the core game as with the supporting encounters and that the transferral of game effects was successful. Employing a game for organizational change has proved itself to be a valid approach.</p>
</blockquote>
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		<title>Kars speaking at several upcoming events</title>
		<link>http://whatsthehubbub.nl/blog/2011/03/kars-speaking-at-several-upcoming-events/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/03/kars-speaking-at-several-upcoming-events/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 17:43:04 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[FutureEverything]]></category>
		<category><![CDATA[lectures]]></category>
		<category><![CDATA[Mob Fest]]></category>
		<category><![CDATA[PechaKucha Night Amsterdam]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=984</guid>
		<description><![CDATA[I have a number of speaking engagements lined up for the near future so I thought I&#8217;d fire off a quick post before the weekend to point them out to you. First up is Mediamatic&#8217;s Mob Fest on Wednesday 23 March in Amsterdam (that&#8217;s next week). I&#8217;ll talk about making pervasive urban games that are [...]]]></description>
			<content:encoded><![CDATA[<p>I have a number of speaking engagements lined up for the near future so I thought I&#8217;d fire off a quick post before the weekend to point them out to you.</p>

<ul>
<li>First up is Mediamatic&#8217;s <a href="http://www.mediamatic.net/page/197213/en">Mob Fest</a> on Wednesday 23 March in Amsterdam (that&#8217;s next week). I&#8217;ll talk about making pervasive urban games that are more than &#8216;just&#8217; &#8220;conversation pieces&#8221;.</li>
<li>On Wednesday 6 April, also in Amsterdam I&#8217;ll be at <a href="http://www.pechakucha.nl/?p=63">PechaKucha Night #17</a>. I&#8217;ll present on playing with animals and maybe share some work in progress on project Buta…</li>
<li>And finally, on Thursday 12 May I&#8217;ll be in Manchester at <a href="http://futureeverything.org/">FutureEverything</a>. I think I&#8217;ll talk about issues of contemporary city life and how to address those using applied pervasive games without going to the &#8216;gamification&#8217; route.</li>
</ul>

<p>That&#8217;s all for now. Hope to see you at one of these.</p>
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		<title>Come over and play at Tweetakt</title>
		<link>http://whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-tweetakt/</link>
		<comments>http://whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-tweetakt/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 08:30:58 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[theatre]]></category>
		<category><![CDATA[This happened]]></category>
		<category><![CDATA[This happened – Utrecht]]></category>
		<category><![CDATA[Tweetakt]]></category>
		<category><![CDATA[Utrecht]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=979</guid>
		<description><![CDATA[From my window I can see guys building the Tweetakt pavilion on the Neude square. They’ve started today. Next week, the festival starts. And I’m a little excited because this year I was asked by Tweetakt to curate the interactive exhibition that will be on display at the pavilion. Tweetakt is a festival for performing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2011/03/tweetakt.jpg" alt="Tweetakt" title="tweetakt.jpg" border="0" width="540" height="405" /></p>

<p>From my window I can see <a href="http://www.flickr.com/photos/kaeru/5511092323/">guys building the Tweetakt pavilion</a> on the Neude square. They’ve started today. Next week, the festival starts. And I’m a little excited because this year I was asked by Tweetakt to curate the interactive exhibition that will be on display at the pavilion.</p>

<p><a href="http://tweetakt.net/">Tweetakt</a> is a festival for performing arts for youth. The work I selected are all installations with a playful nature. Tweetakt is determined to bridge the gap between the traditional elements in their program &#8211; such as theatre and dance &#8211; and emerging games culture. What I also payed attention to was that each work on display would have a performance-like quality to it. That is to say, it should be as much fun watching people play as it is to play yourself.</p>

<p>The projects on display are:</p>

<ul>
<li><a href="http://www.chrisoshea.org/hand-from-above">Hand From Above</a> by Chris O’Shea</li>
<li><a href="http://www.yurisuzuki.com/soundchaser.html">Sound Chaser</a> by Yuri Suzuki</li>
<li><a href="http://www.stefangross.nl/love_hate_punch.html">Love Hate Punch</a> by Stefan Gross and Stella Boess</li>
<li><a href="http://design-io.com/site_docs/work.php?id=1">Funky Forest</a> by Emily Gobeille and Theo Watson</li>
<li><a href="http://playpilots.nl/games/bandjesland/">Bandjesland</a> by Monobanda</li>
</ul>

<p>It’ll come as no surprise to you that many of these were featured at previous editions of <a href="http://thishappened.nl/">This happened – Utrecht</a>. In fact the tenth edition of the event coincides with Tweetakt, giving us the chance to present to the local community both Chris O’Shea (who co-founded the original This happened in London, so it’s a joy to have him over) and Yuri Suzuki. Monobanda and <a href="http://www.magdatt.nl/">Matthias Oostrik</a> complete the lineup. The event is fully booked, but you might have a chance at the door.</p>
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