The best news last week was the go-ahead on SHACHI. We’re excited to start work on that in the new week.
Kars ran a workshop at Berenschot together with Jeroen van Mastright. As research for the workshop I looked to find dilemmas in games and had a harder time than I at first would have thought. This scene from the Walking Dead is a classic example but many other large scale games are somewhat dilemma free.
Kars wrote this highly necessary post of what it exactly is that we mean when we say “playful design” and why that is an important way of looking at design.
Because we are in between offices in Berlin I am now temporarily residing in the Rainmaking Loft. It’s a fun and interesting change of scene though I haven’t found a place in the area yet where I want to have lunch a second time.
We’re exploring separating shipping costs from Bycatch’s current price so we can recoup the money we lose on international shipping (so get it now while it still includes shipping!). We’re also going to repackage the game to fix a minor printing error.
You can now see the game on display at the Vechtclub XL.
I demonstrated Bycatch at the tabletop game designers meetup here in Berlin’s Spielwiese game cafe and left behind a copy there for interested people to try out. I gave an interview for the Dutch Design magazine dude about my career in design with a heavy focus on Bycatch.
On Friday evening I met Marcus Richter and Dennis Kogel of Superlevel to record a podcast about Bycatch where I talked about the game, explained it and played it with my co-hosts in German. I look forward to listening to the result.