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Tag Archives: BANKEN

Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress. […]

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Week 302

I returned from a long holiday in South-East Asia to find the business humming along nicely thanks to Alper’s capable stewardship. I’ve mentioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I […]

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Week 297

This was a relatively quiet week. We made plans for the next sprint on SHACHI. Alper continued his search for a Unity developer to support us on the same project. (Suggestions and applications welcome.) I did some last-minute design work on BANKEN. Alper started preparing for his talk at Republica next Tuesday. I went over […]

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Week 296

I was in the Netherlands last week to finish the first beta of SHACHI. The three of us (Kars, myself and Hedgefield) went to the Airborne Museum in Oosterbeek on Wednesday to playtest it. Playtests are absolutely essential to validate both for us and our clients that what we are doing is going in the […]

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Week 295

The vast majority of our time this week was spent on SHACHI. I drafted copy, Alper did software development and Tim worked on artwork. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direction on BANKEN, which has transitioned into production. As a result my role […]

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Week 294

Here are some brief (belated) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketches on index cards and some state models on whiteboard. Alper continued to do software development on the prototype in Unity while Tim further developed the […]

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Week 293

Last week Kars did lots of work on BANKEN creating among other things a prototype in Marvel of the interactive video. Based on preliminary results that seems to be consolidating the design for the project. Kars briefed the people from Hacking Habitat how they can run our workshop format Playing with Rules at their first […]

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Week 292

Some significant achievements this week! Let’s start with Camparc Mark II. We had a successful run during the weekend. Hardware and software performed admirably—a tip of the hat to Aldo and Arnaud—and people seemed to really enjoy it. Later this week we provided the STRP crew with some additional documentation so that they can run […]

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Week 291

I’m writing this from the Netherlands where I spent this week taking meetings alongside Kars. I’ll be off to Berlin tomorrow while Kars is in Eindhoven for the first run of Camparc II at the STRP biennial. He did a technical test on Monday and final bits of production for what should be a spectacular […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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