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Tag Archives: CIID

Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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Week 239

This week, like most recent ones before it, was most­ly about AJI. We wrapped up a sprint focused on get­ting the web­site in shape, reviewed it and planned a new one. The next sprint is all about “fix­ing bro­ken win­dows”. We also decid­ed to start think­ing about the sto­ry we would tell around the service. […]

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Slides and notes for ‘The City Is My Games Console’ at CIID

A few weeks ago I had the plea­sure of doing an open lec­ture at CIID; the Copen­hagen Insti­tute for Inter­ac­tion Design. Below you’ll find a selec­tion of the slides I used, plus a rough tran­script of what I said.1 Not includ­ed is arguably the most fun part of the after­noon, which was a playtest of […]

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Upcoming lecture on pervasive games at CIID

Final­ly, I get to lec­ture at my favorite inter­ac­tion design insti­tute, the CIID. If you’re in the Copen­hagen area, do come along. Here’s the descrip­tion: It seems that the brave new play­ful world promised by per­­va­­sive/ur­ban/lo­ca­­tive/al­ter­­nate-real­i­­ty games mavens of the past decade hasn’t real­ly mate­ri­al­ized. Gam­ing hasn’t left the liv­ing room much, it still mostly […]

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