I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size [...]
Tag Archives: cities
Six games about architecture
“New ideas must use old buildings”
The other day I had dinner at a radio-station that was turned into a restaurant. My favorite events venue in Amsterdam used to be a printing press. And friends of mine are turning a massive sports hall into creative work spaces. The uses buildings were intended for, and what they’re actually used for, vary greatly. [...]
Speaking at dConstruct 2011
I am really pleased to be speaking at dConstruct this year. I’ve attended the conference myself several times and always enjoy the well-curated program and the good things offered by the event’s home, lovely Brighton. You’ll find the abstract I submitted below. Have a look at the conference site for the rest of the program [...]
New Games for New Cities at FutureEverything
Last week I was in Manchester for FutureEverything. I presented on games and how they can be used to improve city life. Below are my notes and a selection of slides. It’s longish, but hopefully informative. I’ve tried to connect criticism of gamification with the virtues of open-ended play, and show how the latter can [...]
Human desire in the cognitive city
As I write this I am on a train to Utrecht, the last leg of my journey home from Berlin. I was there for Cognitive Cities, a conference on urban computing, data visualization and related subjects. It’s been a hell of a weekend – a few minor flaws aside, the conference was great and I [...]
Shaping the city with urban games at Visible Cities #03
Last week I had the pleasure of being able to speak at Visible Cities, which is a series of events on emerging technologies and the city. The third edition looked at urban gaming and brought together architects, designers and technologists to explore how these games can be used to shape cities. Michiel de Lange kicked [...]
Talking about game design at Visible Cities #03
Head over to TrouwAmsterdam tomorrow for what is sure to be another interesting Visible Cities. I can’t think of another event in NL at the moment that is more at the forefront of urbanism and interaction design. So I’m pleased to announce I’ll be there to provide a short overview of what we’ve been up [...]


The Transformers at dConstruct 2011
Over two weeks have passed since dConstruct 2011 so it’s high time I post my talk. I felt a bit apprehensive about this one: dConstruct tends to have a pretty heterogeneous audience, so it’s hard to know what kind of talk to shoot for. In addition, I was slightly worried about how people would react [...]