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Tag Archives: David Kanaga

An Outline of Playful Design

In the sum­mer of last year we announced a new direc­tion for the stu­dio, which boils down to us no longer fram­ing our work as game design, but as play­ful design. We are inter­est­ed in design­ing a wide range of play­things, and we are also inter­est­ed in design­ing things that aren’t pri­mar­i­ly meant for play […]

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PRACTICE 2014 recap

This year’s PRACTICE, the game design con­fer­ence at NYU Game­cen­ter, was as great as expect­ed. It’s real­ly nice to be sur­round­ed by game design­ers for a cou­ple of days and to be able to dis­cuss game design in detail. As Frank Lantz put it in the intro­duc­tion: “Game design is a sick­ness and the only […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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Week 212

On Mon­day last week I returned from a fun stay in War­saw. That same day, I attend­ed This hap­pened – Utrecht #17. As almost always, the talks were love­ly hon­est accounts of how things were made. I was par­tic­u­lar­ly tak­en with Mieke Mei­jer’s sto­ry about her dis­cov­ery of a wood-like mate­r­i­al made of old newspapers. […]

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