Hubbub has gone into hibernation.

Tag Archives: David Kanaga

An Outline of Playful Design

In the summer of last year we announced a new direction for the studio, which boils down to us no longer framing our work as game design, but as playful design. We are interested in designing a wide range of playthings, and we are also interested in designing things that aren’t primarily meant for play […]

Posted in Featured, Thoughts | Also tagged , , , , , , , , , , , , , , , | Comments closed

PRACTICE 2014 recap

This year’s PRACTICE, the game design conference at NYU Gamecenter, was as great as expected. It’s really nice to be surrounded by game designers for a couple of days and to be able to discuss game design in detail. As Frank Lantz put it in the introduction: “Game design is a sickness and the only […]

Posted in Events | Also tagged , , , , , , , , , , , , , | Comments closed

Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

Posted in Featured, Talks | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Comments closed

Week 212

On Monday last week I returned from a fun stay in Warsaw. That same day, I attended This happened – Utrecht #17. As almost always, the talks were lovely honest accounts of how things were made. I was particularly taken with Mieke Meijer’s story about her discovery of a wood-like material made of old newspapers. […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , | Comments closed