Hubbub has gone into hibernation.

Tag Archives: De Gids

Week 249

This week’s focus was squarely on our celebration of Standing’s launch at Mediamatic. While Alper and Simon put the final touches on a live display showing all active standing sessions around the world, I got the word out about the event on social media, coordinated with the event producer and got a streaming setup put […]

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Week 247

We focused on two projects this week: SHIJIMI and Standing (formerly known as AJI). For SHIJIMI, we wrote a proposal and had a meeting with Heijmans and Rezone to discuss it and other documents drafted earlier by them. Each is a position paper of sorts, and next we need to merge them all into one […]

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Week 246

A large part of our time these weeks is spent writing proposals. A lot of things are heading our way so that’s good and it’s a welcome change from making things, which we’ve been doing for the past months. One fairly crystallised concept, codenamed SHIJIMI, is moving forward steadily and another, about Tokyo is in […]

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Week 223

I spent a fair part of last week video editing the results of the workshop we did at the Mozilla Festival in London a couple of weeks ago. Editing demoes into something concise without losing the essence is a very time consuming but fun process. We’ll share the video as soon as we get a […]

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Week 191

Last week was the penultimate production week for KAIGARA during which I was present at the Utrecht studio for three days for the very essential facetime that cannot be replaced by Apple’s FaceTime even though it does come close. Tuesday was a full day of work with the entire team at the Hubbub studio helmed […]

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Week 188

Belated weeknotes! I blame the long Easter weekend, and the switch to daylight saving time. Let’s keep it short shall we? Alper spent most of the week hacking away at KAIGARA, which is shaping up nicely. He also put some finishing touches on SAKE, which is going to kick off next week! Sign up for […]

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Week 187

On Monday Kars presented the final HIRAME concept at the client. Aside from some minor tweaks needed on the branding front it was received well. We’re hoping this will turn into a full-on production project like KAIGARA next —at which point we’ll probably be able to reveal its client— but for now we’ll have to […]

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Week 185

We’re hosting a run of Code 4 these weeks which is proving to be stimulating. All in all we’re rather happy how well the project is holding up. For a two year old codebase, it doesn’t show much visible signs of aging at all. For KAIGARA we got the team filled out according to our […]

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Week 177

Kars said it was my turn to write weeknotes, so here I am. I’ll be taking them up more regularly from now on. At the start of the week we put up a notice about openings for residents at our Utrecht studio. If you’re interested in sharing the space, ideas and coffee, feel welcome to […]

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Week 174

The penultimate workweek of the year turned out rather packed with work on two new projects—the aforementioned HIRAME and now also KAIGARA, for which contracts were signed midway through the week. KAIGARA is game concept development for a multinational company—our biggest client to date in fact, so I am quite pleased. I’ll wait with sharing […]

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