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Tag Archives: education

Project KOKORO – a mental health coach for teenagers

In the sum­mer of 2015 we worked with men­tal health care organ­i­sa­tion Ixta Noa on a project code­named KOKORO, a men­tal health coach for teenagers and a life skills teach­ing tool for edu­ca­tors. The goal of the project was to help teenagers gain greater insight into and con­trol over their thoughts and feel­ing. The idea […]

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Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Week 277

We gave and won the pitch I men­tioned last week for the Dutch Muse­ums Asso­ci­a­tion so that is very good news and makes it very like­ly that we’ll be able to real­ize that idea in the new year. Stand­ing made it out to the App Store and is look­ing amaz­ing. Bycatch now has a BoardGameGeek page […]

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Things we’re working on (volume 3)

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, had […]

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Two junior agents, signing off

For the past 4 months, a whoopin’ 1.253 hours (divid­ed amongst the both of us, mind you), we have been broad­cast­ing to you live from the Hub­bub stu­dio, bring­ing you the beez neez of top design in per­va­sive gam­ing and expe­ri­en­tial learn­ing. It might not always have been quite clear to you what exact­ly it […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Anoth­er thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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Assumption is the mother of all…

So game num­ber two. What was this game sup­posed to be about? What kind of game could we design to take our stu­dents to the next lev­el? What was our next role? Look­ing at game #1, the big pin­up board game, one of the main things the stu­dents were doing was mak­ing assump­tions about basi­cal­ly everything. […]

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