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Tag Archives: flux dogma

Slack’s emoji reactions are playful product design in action

Last week Slack launched their Emoji reactions feature. This allows you to attach emoji to a message and for others to chime in and vote for an emoji or add their own. I am very excited by this for a number of reasons. We use Slack fairly heavily. We have channels for specific projects and […]

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Three Perspectives on Serious Games

At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of practicing applied game design. I tried to connect a wide range of sources with […]

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An Outline of Playful Design

In the summer of last year we announced a new direction for the studio, which boils down to us no longer framing our work as game design, but as playful design. We are interested in designing a wide range of playthings, and we are also interested in designing things that aren’t primarily meant for play […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

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