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Tag Archives: flux dogma

Slack’s emoji reactions are playful product design in action

Last week Slack launched their Emo­ji reac­tions fea­ture. This allows you to attach emo­ji to a mes­sage and for oth­ers to chime in and vote for an emo­ji or add their own. I am very excit­ed by this for a num­ber of rea­sons. We use Slack fair­ly heav­i­ly. We have chan­nels for spe­cif­ic projects and […]

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Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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An Outline of Playful Design

In the sum­mer of last year we announced a new direc­tion for the stu­dio, which boils down to us no longer fram­ing our work as game design, but as play­ful design. We are inter­est­ed in design­ing a wide range of play­things, and we are also inter­est­ed in design­ing things that aren’t pri­mar­i­ly meant for play […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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