Hubbub has gone into hibernation.

Tag Archives: free-to-play

Week 313

The big one this week as in the weeks before was Free Birds. After a suitable amount of UI wrangling, bug hunting (and squashing) we delivered the first public beta on schedule at the end of the week. It is now playable in Airborne Museum. I am super proud of what the team has achieved, […]

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Week 242

We have been pursuing a project now officially called KEGANI with a friend in New York for the past couple of weeks. We hope to share a bit more about that but without giving too much away: we have set ourselves a brief to use our type of game design to tackle a specific social […]

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A Free-to-Play World, our brief for IED students at the RCA

A while ago, we were invited by John Fass to come up with a play-focused brief for students of the Information Experience Design programme at the RCA. De-Computation is a theme running through a lot of the work there, so we though it would be it would be interesting to ask the students to deconstruct […]

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Week 217

Alper started last week putting the final touches on the code-y bits behind a Tumblr we set up to capture a part of the things that pass through Hubbub’s semi-closed studio chat channel. Meanwhile, I did some work on a Processing sketch that would help Simon with the art for the playable infographics we’re making […]

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