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Tag Archives: fun

Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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“The opposite of play isn’t work…”

RANJ cre­at­ed a game that makes work in flower farm­ing green­hous­es more fun. The game plugs into the data being gath­ered there already, allow­ing work­ers to train their skills at spot­ting sick plants. In addi­tion, they attempt­ed to increase social inter­ac­tion between Dutch and Pol­ish work­ers by ask­ing them to col­lec­tive­ly answer a quiz or […]

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