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Tag Archives: Furappa

Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to devel­op the final game. We received tons of play­er input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise shaping […]

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Week 186

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that sort […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our heist […]

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Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the oth­er con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play within […]

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Week 182

On Mon­day Alper got good news about our sub­mis­sion to the gam­i­fi­ca­tion research net­work work­shop at CHI. Our posi­tion paper was accept­ed, which means we’ll be there to con­tribute to the dis­cus­sion. Alper has promised me he’ll talk a bit more about our sub­mis­sion here soon. Mean­while that same day, I spent some time fine tuning […]

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Week 181

Such a full stack last week that I’m a bit unsure what to start with. Lots of new busi­ness being dis­cussed too vague­ly to write about, but we can say 2013 is off to a good start. Though Berlin is still rather cold: Kars spent a large part of the week prepar­ing the HIRAME playtest […]

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Week 180

I had the plea­sure of spend­ing most of this week work­ing at our Berlin stu­dio face-to-face with Alper. A large part of our time was tak­en up with work on FURAPPA. We spent sev­er­al ses­sions over the course of the week gen­er­at­ing ideas. We’ll go over those next, pick the best ones and devel­op them a […]

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Week 178

So it’s been a snowy week here in Utrecht—and I’m pret­ty sure it’s been more than chilly in Berlin too. We start­ed the week ear­li­er than usu­al, on Sun­day, with myself plug­ging away at a revised chap­ter for the Game­ful World book—trying to cram in as many ref­er­ences as I could, and gen­er­al­ly clar­i­fy­ing and […]

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