Tag Archives: game design

Making physical games at Playgrounds Festival

Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical [...]

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Six games about architecture

I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size [...]

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Learning Lab metagame work in progress

We have entered a new phase in the Learning Lab project. We started off by making games to elicit experiences which could lead to certain insights. These kinds of games are usually called “serious games”, though we kind of dislike the term as it contains something of a contradiction: having fun while being serious. In [...]

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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design

Last week I found myself in the gorgeous surroundings of the Royal Dutch Academy of Sciences (KNAW) to talk about my views on the future of applied game design at an expert meeting organized by the Netherlands Study Centre for Technology Trends (STT). I was one of four speakers, the others being David Shaffer, Jeroen [...]

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You don’t put a game in a computer; my first column for Bashers

Here’s the first column I’ve written for Bashers, the premier source of games journalism in the Netherlands. I’m planning to devote subsequent columns to discussions of other pervasive games. Many thanks to Niels ‘t Hooft for indulging me. Do you know a game called Cruel 2 B Kind? It works like this: the goal is [...]

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A few predictions for the future of urban games

On Wednesday 14 April I co-hosted the first Best Scene in Town workshop on invitation of Waag Society’s Ronald Lenz. The other co-host was The Mobile City‘s Martijn de Waal. Best Scene in Town is a design contest wherein participants are asked to create an urban game, narrative experience or tour using 7scenes; Waag Society’s [...]

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Shaping the city with urban games at Visible Cities #03

Last week I had the pleasure of being able to speak at Visible Cities, which is a series of events on emerging technologies and the city. The third edition looked at urban gaming and brought together architects, designers and technologists to explore how these games can be used to shape cities. Michiel de Lange kicked [...]

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Talking about game design at Visible Cities #03

Head over to TrouwAmsterdam tomorrow for what is sure to be another interesting Visible Cities. I can’t think of another event in NL at the moment that is more at the forefront of urbanism and interaction design. So I’m pleased to announce I’ll be there to provide a short overview of what we’ve been up [...]

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Architects vs. Game Designers – Fight!

If you’re like me and consider the city to be a playground, then I’d love to have you join me in two weeks at the Waag for the first Best Scene in Town workshop. The aim of this event is to explore the potential of location-based media in the city. We’re looking for participants with [...]

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