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Tag Archives: game design

Shifting from Gamification to Playful Design

This is a lightly edited transcript of a short lecture I delivered some time ago at an off-site gathering organized by one of NL’s largest construction-services businesses. The event explored the potential of games, game design and gamification for property development and construction. This talk creates a common frame of understanding about gamification and why […]

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An Outline of Playful Design

In the summer of last year we announced a new direction for the studio, which boils down to us no longer framing our work as game design, but as playful design. We are interested in designing a wide range of playthings, and we are also interested in designing things that aren’t primarily meant for play […]

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Playing with Rules workshop at Lift Conference Geneva 2014

We ran our “Playing with Rules” workshop at Lift Conference in Geneva earlier this year. We’d hosted it once before at Mozilla Festival and before that it was part of our consulting repertoire as an exercise for clients. Above is a video of the outcomes we had this time around. In the weeknotes I link […]

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three brilliant gentlemen: Sebastian Deterding, Joris Dormans and Ianus Keller have joined Hubbub as associates. They are immediately available for consulting and will also help us guide the company in the future. Each of these associates is an expert in their field and […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will publish The Gameful World, a book edited by Steffen P. Walz and Sebastian Deterding to which I’ve contributed a chapter. The book will cover approaches in gameful and playful design, how it can be applied to a range of fields and its common issues. For example, Ian Bogost will expand […]

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Video of our Playing with Rules workshop at Mozilla Festival 2013

This October Kars and I were in London (see notes for that week) to do a workshop titled Playing with Rules at Mozilla Festival among many other things. We modified an exercise we had used previously in a workshop with Sebastian Deterding. The task is to take Parcheesi and modify it to address a social […]

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Our approach to design consulting

We’ve been doing quite a bit of work lately that for lack of a better term I’ll describe as “design consulting”. The work is about helping organizations understand how games and play can be applied meaningfully to real-world issues and complex systems. Part of this is us having conversations with people at those organizations. We […]

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Lessons from Knutepunkt 2013

Recently I traveled to Norway. Not because they still had snow there, but because Knutepunkt 2013 was in the land of lakes, fjords and good fish. Knutepunkt is an event that is hosted every year in a different Nordic country and serves as a get-together for the Nordic larp scene, full of talks, workshops, discussions […]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical […]

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Six games about architecture

I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size […]

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