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Tag Archives: game design

Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design

Last week I found myself in the gor­geous sur­round­ings of the Roy­al Dutch Acad­e­my of Sci­ences (KNAW) to talk about my views on the future of applied game design at an expert meet­ing orga­nized by the Nether­lands Study Cen­tre for Tech­nol­o­gy Trends (STT). I was one of four speak­ers, the oth­ers being David Shaf­fer, Jeroen […]

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You don’t put a game in a computer; my first column for Bashers

Here’s the first col­umn I’ve writ­ten for Bash­ers, the pre­mier source of games jour­nal­ism in the Nether­lands. I’m plan­ning to devote sub­se­quent columns to dis­cus­sions of oth­er per­va­sive games. Many thanks to Niels ‘t Hooft for indulging me. Do you know a game called Cru­el 2 B Kind? It works like this: the goal is […]

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A few predictions for the future of urban games

On Wednes­day 14 April I co-host­ed the first Best Scene in Town work­shop on invi­ta­tion of Waag Soci­ety’s Ronald Lenz. The oth­er co-host was The Mobile City’s Mar­ti­jn de Waal. Best Scene in Town is a design con­test where­in par­tic­i­pants are asked to cre­ate an urban game, nar­ra­tive expe­ri­ence or tour using 7scenes; Waag Soci­ety’s […]

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Shaping the city with urban games at Visible Cities #03

Last week I had the plea­sure of being able to speak at Vis­i­ble Cities, which is a series of events on emerg­ing tech­nolo­gies and the city. The third edi­tion looked at urban gam­ing and brought togeth­er archi­tects, design­ers and tech­nol­o­gists to explore how these games can be used to shape cities. Michiel de Lange kicked […]

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Talking about game design at Visible Cities #03

Head over to TrouwAms­ter­dam tomor­row for what is sure to be anoth­er inter­est­ing Vis­i­ble Cities. I can’t think of anoth­er event in NL at the moment that is more at the fore­front of urban­ism and inter­ac­tion design. So I’m pleased to announce I’ll be there to pro­vide a short overview of what we’ve been up […]

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Architects vs. Game Designers — Fight!

If you’re like me and con­sid­er the city to be a play­ground, then I’d love to have you join me in two weeks at the Waag for the first Best Scene in Town work­shop. The aim of this event is to explore the poten­tial of loca­­tion-based media in the city. We’re look­ing for par­tic­i­pants with […]

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