Tag Archives: games

The Social Contract Put at Play’ at Lift12

This is a long over­due blog post for my talk at Lift12. It’s about what games can do for soci­ety. As such it builds on what I talked about in 2011 at FutureEv­ery­thing and at dCon­struct. What I tried to do here is to be more artic­u­late about why I think the pub­lic sphere is […]

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Hack days as ludic practice

It was at DiGRA that I first heard Eric Zim­mer­man talk about the idea of this being a ludic age. We’re in the period that fol­lows the infor­ma­tion age, which we’ve more or less left behind. In the ludic age, says Zim­mer­man, “infor­ma­tion itself is put at play”.1 What does that mean? It can’t just […]

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Occupy the future at Playful 2011

After mak­ing the many dif­fer­ent cre­ative indus­tries out there take games seri­ously (and sub­se­quently sort of regret­ting the con­se­quences) Play­ful was back this year and decided to look towards the future. Ever since I pre­sented there in 2008 this has prob­a­bly been my favorite event of the year. So I returned after a much-regretted hiatus […]

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The Transformers at dConstruct 2011

Over two weeks have passed since dCon­struct 2011 so it’s high time I post my talk. I felt a bit appre­hen­sive about this one: dCon­struct tends to have a pretty het­ero­ge­neous audi­ence, so it’s hard to know what kind of talk to shoot for. In addi­tion, I was slightly wor­ried about how peo­ple would react to […]

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Six games about architecture

I went look­ing for a few recent exam­ples of games that deal with archi­tec­tural themes in some way. I pulled these mostly from a few of the major street games fes­ti­vals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sam­ple size it […]

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New Games for New Cities at FutureEverything

Last week I was in Man­ches­ter for FutureEv­ery­thing. I pre­sented on games and how they can be used to improve city life. Below are my notes and a selec­tion of slides. It’s longish, but hope­fully infor­ma­tive. I’ve tried to con­nect crit­i­cism of gam­i­fi­ca­tion with the virtues of open-ended play, and show how the lat­ter can […]

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Looking back on playful Tweetakt 2011

I’ve just uploaded a set of pho­tos taken at the open­ing of the play­ful Twee­t­akt 2011 exhi­bi­tion. As you may recall, I was asked to curate an inter­ac­tive addi­tion to this youth the­atre fes­ti­val. The works I selected are in my opin­ion all won­der­ful exam­ples of the way play can lead to per­for­mance. Each was […]

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Personality goes a long way”

Ear­lier this year Dutch artist Tin­ke­bell stood trial together with the direc­tor of a gallery for the alleged tor­tur­ing of ani­mals. She’d cre­ated an art­work involv­ing a lit­tle under a hun­dred ham­sters in so-called ham­ster­balls. Accord­ing to her it was a com­men­tary on the many peo­ple on YouTube post­ing video’s of their pets in these […]

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Drifting through the city with a few bocce balls

On a recent sunny Sun­day after­noon I took a walk while boulesing through Utrecht. Together with a group of friends I used a num­ber of streets and squares as a play­ing field. The water-level walk­ways along the Old Canal, the foun­tain behind the city hall, and the usu­ally quiet Seven Alleys. Passersby responded with amusement […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Another thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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