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Tag Archives: gamification

Engaging sleep mode

First of all, best wishes for the new year. Before looking ahead, a quick look back. 2015 was great for us. In our end-of-year review of 2014 we said we wanted to balance creative success with more commercial success. And we did. Business was good in 2015. We did much more consulting compared to the […]

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Week 324-325

Rolling two weeks into one for these notes, ‘because reasons.’ We completed what is officially the last sprint on Free Birds, getting everything in ship shape. We now have a ‘gold master’ sitting ready for release, which will happen at the client’s earliest convenience. On project HENDO, we mapped State of Flux‘s current process so […]

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Shifting from Gamification to Playful Design

This is a lightly edited transcript of a short lecture I delivered some time ago at an off-site gathering organized by one of NL’s largest construction-services businesses. The event explored the potential of games, game design and gamification for property development and construction. This talk creates a common frame of understanding about gamification and why […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

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Week 246

A large part of our time these weeks is spent writing proposals. A lot of things are heading our way so that’s good and it’s a welcome change from making things, which we’ve been doing for the past months. One fairly crystallised concept, codenamed SHIJIMI, is moving forward steadily and another, about Tokyo is in […]

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Week 244

Last week was cut a bit short because of the Easter break. Recharging our batteries a bit was a good thing for the amount of stuff we wanted to push out. KEGANI continued with us putting the last touches on the game prototypes and discussing how to further flesh out the proposal to be able […]

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Week 240

Last week was a solid week of more work on all the things we worked on the week before. The European proposal we are collaborating on is taking a lot of attention. AJI is continuing apace with what may very well be the penultimate sprint before the app goes to the store. We wrote up […]

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Week 239

This week, like most recent ones before it, was mostly about AJI. We wrapped up a sprint focused on getting the website in shape, reviewed it and planned a new one. The next sprint is all about “fixing broken windows”. We also decided to start thinking about the story we would tell around the service. […]

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Week 237

On Monday I got several visits from friends, family and colleagues, all curious about my new workspace. It was enjoyable—we even played some Animal Upon Animal with Eelco’s kids—but not conducive to much productivity. I mainly did financial and administrative tasks. Alper, meanwhile, returned from a much-deserved long weekend relaxing (and drinking coffee) in Oslo. […]

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