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Tag Archives: gamification

Engaging sleep mode

First of all, best wish­es for the new year. Before look­ing ahead, a quick look back. 2015 was great for us. In our end-of-year review of 2014 we said we want­ed to bal­ance cre­ative suc­cess with more com­mer­cial suc­cess. And we did. Busi­ness was good in 2015. We did much more con­sult­ing com­pared to the year […]

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Week 324–325

Rolling two weeks into one for these notes, ‘because rea­sons.’ We com­plet­ed what is offi­cial­ly the last sprint on Free Birds, get­ting every­thing in ship shape. We now have a ‘gold mas­ter’ sit­ting ready for release, which will hap­pen at the clien­t’s ear­li­est con­ve­nience. On project HENDO, we mapped State of Flux’s cur­rent process so […]

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Shifting from Gamification to Playful Design

This is a light­ly edit­ed tran­script of a short lec­ture I deliv­ered some time ago at an off-site gath­er­ing orga­nized by one of NL’s largest con­struc­­tion-ser­vices busi­ness­es. The event explored the poten­tial of games, game design and gam­i­fi­ca­tion for prop­er­ty devel­op­ment and con­struc­tion. This talk cre­ates a com­mon frame of under­stand­ing about gam­i­fi­ca­tion and why […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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Week 246

A large part of our time these weeks is spent writ­ing pro­pos­als. A lot of things are head­ing our way so that’s good and it’s a wel­come change from mak­ing things, which we’ve been doing for the past months. One fair­ly crys­tallised con­cept, code­named SHIJIMI, is mov­ing for­ward steadi­ly and anoth­er, about Tokyo is in […]

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Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out. KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to […]

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Week 240

Last week was a sol­id week of more work on all the things we worked on the week before. The Euro­pean pro­pos­al we are col­lab­o­rat­ing on is tak­ing a lot of atten­tion. AJI is con­tin­u­ing apace with what may very well be the penul­ti­mate sprint before the app goes to the store. We wrote up our […]

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Week 239

This week, like most recent ones before it, was most­ly about AJI. We wrapped up a sprint focused on get­ting the web­site in shape, reviewed it and planned a new one. The next sprint is all about “fix­ing bro­ken win­dows”. We also decid­ed to start think­ing about the sto­ry we would tell around the service. […]

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Week 237

On Mon­day I got sev­er­al vis­its from friends, fam­i­ly and col­leagues, all curi­ous about my new work­space. It was enjoyable—we even played some Ani­mal Upon Ani­mal with Eel­co’s kids—but not con­ducive to much pro­duc­tiv­i­ty. I main­ly did finan­cial and admin­is­tra­tive tasks. Alper, mean­while, returned from a much-deserved long week­end relax­ing (and drink­ing cof­fee) in Oslo. He […]

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