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Tag Archives: gamification

Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future. Each of these asso­ciates is an expert in their field and […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will pub­lish The Game­ful World, a book edit­ed by Stef­fen P. Walz and Sebas­t­ian Deter­d­ing to which I’ve con­tributed a chap­ter. The book will cov­er approach­es in game­ful and play­ful design, how it can be applied to a range of fields and its com­mon issues. For exam­ple, Ian Bogost will expand […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our heist […]

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Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the oth­er con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play within […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to Chi­na and Aus­tralia I had an Ignite to give here in Berlin. To do that I threw all of our think­ing of the past cou­ple of years on the floor (lit­er­al­ly because my post-its would­n’t stick to the wall behind me) and syn­the­sized it into some­thing that reflects […]

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‘New Games for a Resilient Society’ at TEDxUtrecht 2012

A few weeks ago I pre­sent­ed at TEDx­Utrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be bet­ter able to deal with the unpre­dictable if we were to hone our impro­vi­sa­tion skills. To this end, I sug­gest a spe­cif­ic class of games as train­ing grounds, for which I bor­row the term […]

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‘Love in Times of Gamification’ at NEXT Berlin

This talk orig­i­nat­ed from a top­ic that had occu­pied me for a while. It seems I’m not the only one if I have to judge from sto­ries told to me by friends. Love and dat­ing online has grown to be a very large mar­ket with cut­throat com­pe­ti­tion and a lot of pres­sure to try out […]

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New Games for New Cities at FutureEverything

Last week I was in Man­ches­ter for FutureEv­ery­thing. I pre­sent­ed on games and how they can be used to improve city life. Below are my notes and a selec­tion of slides. It’s longish, but hope­ful­ly infor­ma­tive. I’ve tried to con­nect crit­i­cism of gam­i­fi­ca­tion with the virtues of open-end­ed play, and show how the lat­ter can […]

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“The opposite of play isn’t work…”

RANJ cre­at­ed a game that makes work in flower farm­ing green­hous­es more fun. The game plugs into the data being gath­ered there already, allow­ing work­ers to train their skills at spot­ting sick plants. In addi­tion, they attempt­ed to increase social inter­ac­tion between Dutch and Pol­ish work­ers by ask­ing them to col­lec­tive­ly answer a quiz or […]

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