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Tag Archives: Hacking Habitat

Week 323

This was an important week for Free Birds. We reviewed the latest sprint with the client and subsequently released the release candidate (I know!). Only one more sprint to go before we can “go gold”. We also planned this next and final sprint and received a green light soon after. Meanwhile we made a careful […]

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Week 315

Last week once again was very much a heads down kind of week. Alper more or less exclusively worked on Free Birds. We also talked to the client about the next phase of the project, which kicks in after we finish this sprint, and involves scaling up to multiple museums. Furthermore, we prepared a bug […]

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Week 303

Last week Kars talked with the Airborne Museum about the upcoming playtest for SHACHI and also demoed our progress to the client. We are planning a minor polish sprint while we wait for that playtest. Kars also attended the Hacking Habitat life-hack marathon about debt and facilitated a session of Playing with Rules for a […]

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Week 294

Here are some brief (belated) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketches on index cards and some state models on whiteboard. Alper continued to do software development on the prototype in Unity while Tim further developed the […]

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Week 293

Last week Kars did lots of work on BANKEN creating among other things a prototype in Marvel of the interactive video. Based on preliminary results that seems to be consolidating the design for the project. Kars briefed the people from Hacking Habitat how they can run our workshop format Playing with Rules at their first […]

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