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Tag Archives: interaction design

Project KOKORO – a mental health coach for teenagers

In the sum­mer of 2015 we worked with men­tal health care organ­i­sa­tion Ixta Noa on a project code­named KOKORO, a men­tal health coach for teenagers and a life skills teach­ing tool for edu­ca­tors. The goal of the project was to help teenagers gain greater insight into and con­trol over their thoughts and feel­ing. The idea […]

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Slack’s emoji reactions are playful product design in action

Last week Slack launched their Emo­ji reac­tions fea­ture. This allows you to attach emo­ji to a mes­sage and for oth­ers to chime in and vote for an emo­ji or add their own. I am very excit­ed by this for a num­ber of rea­sons. We use Slack fair­ly heav­i­ly. We have chan­nels for spe­cif­ic projects and […]

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Week 182

On Mon­day Alper got good news about our sub­mis­sion to the gam­i­fi­ca­tion research net­work work­shop at CHI. Our posi­tion paper was accept­ed, which means we’ll be there to con­tribute to the dis­cus­sion. Alper has promised me he’ll talk a bit more about our sub­mis­sion here soon. Mean­while that same day, I spent some time fine tuning […]

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario raising […]

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Looking back on playful Tweetakt 2011

I’ve just uploaded a set of pho­tos tak­en at the open­ing of the play­ful Twee­t­akt 2011 exhi­bi­tion. As you may recall, I was asked to curate an inter­ac­tive addi­tion to this youth the­atre fes­ti­val. The works I select­ed are in my opin­ion all won­der­ful exam­ples of the way play can lead to per­for­mance. Each was […]

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Come over and play at Tweetakt

From my win­dow I can see guys build­ing the Twee­t­akt pavil­ion on the Neude square. They’ve start­ed today. Next week, the fes­ti­val starts. And I’m a lit­tle excit­ed because this year I was asked by Twee­t­akt to curate the inter­ac­tive exhi­bi­tion that will be on dis­play at the pavil­ion. Twee­t­akt is a fes­ti­val for performing […]

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Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Upcoming lecture on pervasive games at CIID

Final­ly, I get to lec­ture at my favorite inter­ac­tion design insti­tute, the CIID. If you’re in the Copen­hagen area, do come along. Here’s the descrip­tion: It seems that the brave new play­ful world promised by per­­va­­sive/ur­ban/lo­ca­­tive/al­ter­­nate-real­i­­ty games mavens of the past decade hasn’t real­ly mate­ri­al­ized. Gam­ing hasn’t left the liv­ing room much, it still mostly […]

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Talking about game design at Visible Cities #03

Head over to TrouwAms­ter­dam tomor­row for what is sure to be anoth­er inter­est­ing Vis­i­ble Cities. I can’t think of anoth­er event in NL at the moment that is more at the fore­front of urban­ism and inter­ac­tion design. So I’m pleased to announce I’ll be there to pro­vide a short overview of what we’ve been up […]

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