I’ve just uploaded a set of photos taken at the opening of the playful Tweetakt 2011 exhibition. As you may recall, I was asked to curate an interactive addition to this youth theatre festival. The works I selected are in my opinion all wonderful examples of the way play can lead to performance. Each was [...]
Tag Archives: interaction design
Looking back on playful Tweetakt 2011
Come over and play at Tweetakt
From my window I can see guys building the Tweetakt pavilion on the Neude square. They’ve started today. Next week, the festival starts. And I’m a little excited because this year I was asked by Tweetakt to curate the interactive exhibition that will be on display at the pavilion. Tweetakt is a festival for performing [...]
Upcoming lecture on pervasive games at CIID
Finally, I get to lecture at my favorite interaction design institute, the CIID. If you’re in the Copenhagen area, do come along. Here’s the description: It seems that the brave new playful world promised by pervasive/urban/locative/alternate-reality games mavens of the past decade hasn’t really materialized. Gaming hasn’t left the living room much, it still mostly [...]
Talking about game design at Visible Cities #03
Head over to TrouwAmsterdam tomorrow for what is sure to be another interesting Visible Cities. I can’t think of another event in NL at the moment that is more at the forefront of urbanism and interaction design. So I’m pleased to announce I’ll be there to provide a short overview of what we’ve been up [...]


Week 130
Work last week happened in the few days squeezed between my return from Berlin, where I participated in the Global Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was forward movement on Saba, with Karel making progress on the art style, and Hanne banging out a player scenario raising [...]