Work on Saba continued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjustments on copy and Karel produced the last bits of art needed for the final stages of the game. I’ve been spending most of my time integrating all of that in the […]
Tag Archives: Iruka
Week 128
Lots of different things going on this week. It’s a bit messy at the moment with projects needing to be wrapped up while new ones are already starting up. But we’re making progress nonetheless. Let’s do a quick per-project rundown. I spent some time early this week with Frank to discuss productional details for the […]
Week 126
In 2010 I kept weeknotes at Leapfroglog. I did not continue those in 2011, but I feel like taking up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been […]
Things we’re working on (volume 3)
Four months have passed since the previous update on our projects so it’s about time for a new one. Curating a playful exhibition The lovely folk at Storm have asked me to return as curator of the playful-slash-interactive exhibition that will be part of youth theatre festival Tweetakt 2012. I did the one this year, had […]
Things we’re working on (volume 2)
It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game — titled Code 4 — is finished and has seen several successful runs […]


Week 165
My streak of talks continued last week with a brief appearance on Monday at Playing City, an installment of City Think Lab, which has been charting the various ways of thinking about cities over the course of the past year. I discussed our general approach for designing games for cities, and in particular on what […]