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Tag Archives: Miguel Sicart

Designing Playful Museum Exhibitions

In February of this year I went over to Reinwardt Academy to work with exhibition direction students. I was invited by Mario Jellema to share my perspective on the role of play and playfulness in museums. I enjoy talking to students, but I like working hands-on with them even more. So we turned the session […]

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Highlights from Play Matters

In my review of Play Matters I talked about why I think it is a must-read for any designer. I thought I’d follow that up with some highlights from the book. These are mostly from the first two chapters. Miguel first talks about what play is. He offers a minimal definition which states that play […]

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Play Matters

When Miguel Sicart’s Play Matters was published in August of last year it immediately went on my to-read list but it took me a while before picking it up. When I did I was immediately hooked. Not since The Well-Played Game have a I come across such a thoughtful treatment of play. Play Matters is […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

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Week 242

We have been pursuing a project now officially called KEGANI with a friend in New York for the past couple of weeks. We hope to share a bit more about that but without giving too much away: we have set ourselves a brief to use our type of game design to tackle a specific social […]

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Week 236

Last week was another week working full throttle on AJI which has now been given an official name and domain (to be announced shortly). We setup a scrum list for the week and started working through that and we think that with the current velocity we should be able to show stuff in 1-2 sprints. […]

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