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Tag Archives: mixed-initiative

Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems

“No Man’s Sky is so big, the devel­op­ers built space probes to explore it for them.” That’s from a Poly­gon report on what is prob­a­bly the most hyped videogame of the moment. The main thing that seems to fas­ci­nate peo­ple about No Man’s Sky is its exten­sive use of pro­ce­dur­al con­tent gen­er­a­tion (PCG). Put simply, […]

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