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Tag Archives: music

PRACTICE 2014 recap

This year’s PRACTICE, the game design conference at NYU Gamecenter, was as great as expected. It’s really nice to be surrounded by game designers for a couple of days and to be able to discuss game design in detail. As Frank Lantz put it in the introduction: “Game design is a sickness and the only […]

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A taste of Mega Monster Battle Arena’s music

In 2009, we were involved with one of the 11kernenoperas produced by Dario Fo for the fifth anniversary of the Westland municipality. The result was Mega Monster Battle Arena™, a mix between a game and contemporary music theatre for youth. The music was written by Daniël Hamburger, who also performed it live at the shows […]

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Making cultural events more playful

These are sketches from a presentation that I delivered a while back to a room full of organizers of cultural events and creative agencies from Utrecht. This was the culmination of a study commissioned by the city of Utrecht, in which we looked at ways of adding playful elements to the programs of some of […]

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What do you get when you cross a game with an opera?

I’ve just added a write-up to the project section. It’s about Mega Monster Battle Arena; a cross between a game and an opera commissioned by Dario Fo, which we were involved with at the start of last year. I still have fond memories of this project, it was our first foray into theatre, something I’m […]

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