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Tag Archives: Netrunner

PRACTICE 2014 recap

This year’s PRACTICE, the game design con­fer­ence at NYU Game­cen­ter, was as great as expect­ed. It’s real­ly nice to be sur­round­ed by game design­ers for a cou­ple of days and to be able to dis­cuss game design in detail. As Frank Lantz put it in the intro­duc­tion: “Game design is a sick­ness and the only […]

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Week 273

Last week Kars and I crossed con­ti­nents. He came back from hol­i­day in Seoul (check out his visu­al food report) on the day I flew out to New York to attend PRACTICE. I spent the week doing some admin­is­tra­tion, review­ing cur­rent projects among which Stand­ing and pack­ing. I’m also orga­niz­ing the fourth edi­tion of Game […]

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Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out. KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to […]

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Week 241

An intense week, not in the last place because of Alper’s phys­i­cal pres­ence at the Utrecht stu­dio for the whole week. It was time for anoth­er OKR review and we pre­fer to do those live in meat­space. As always, we grad­ed our­selves, came to some harsh real­i­sa­tions and adjust­ed course accord­ing­ly. Build­ing an applied game […]

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Week 239

This week, like most recent ones before it, was most­ly about AJI. We wrapped up a sprint focused on get­ting the web­site in shape, reviewed it and planned a new one. The next sprint is all about “fix­ing bro­ken win­dows”. We also decid­ed to start think­ing about the sto­ry we would tell around the service. […]

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