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Tag Archives: Netrunner

PRACTICE 2014 recap

This year’s PRACTICE, the game design conference at NYU Gamecenter, was as great as expected. It’s really nice to be surrounded by game designers for a couple of days and to be able to discuss game design in detail. As Frank Lantz put it in the introduction: “Game design is a sickness and the only […]

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Week 273

Last week Kars and I crossed continents. He came back from holiday in Seoul (check out his visual food report) on the day I flew out to New York to attend PRACTICE. I spent the week doing some administration, reviewing current projects among which Standing and packing. I’m also organizing the fourth edition of Game […]

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Week 244

Last week was cut a bit short because of the Easter break. Recharging our batteries a bit was a good thing for the amount of stuff we wanted to push out. KEGANI continued with us putting the last touches on the game prototypes and discussing how to further flesh out the proposal to be able […]

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Week 241

An intense week, not in the last place because of Alper’s physical presence at the Utrecht studio for the whole week. It was time for another OKR review and we prefer to do those live in meatspace. As always, we graded ourselves, came to some harsh realisations and adjusted course accordingly. Building an applied game […]

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Week 239

This week, like most recent ones before it, was mostly about AJI. We wrapped up a sprint focused on getting the website in shape, reviewed it and planned a new one. The next sprint is all about “fixing broken windows”. We also decided to start thinking about the story we would tell around the service. […]

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