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Tag Archives: Pig Chase

Week 271

These weeknotes are late because of some irregularities in the studio. Kars is currently enjoying a holiday in Seoul while I have been sick for most of the week. Last week was eventful so there are the weeknotes anyway. Last Monday we finally got around to doing our Q3 OKR review with optimistic results. In […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]

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Week 217

Alper started last week putting the final touches on the code-y bits behind a Tumblr we set up to capture a part of the things that pass through Hubbub’s semi-closed studio chat channel. Meanwhile, I did some work on a Processing sketch that would help Simon with the art for the playable infographics we’re making […]

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Week 202

It’s an absolutely gorgeous summer day outside. One of the first of the year, in fact. Sun may not be noteworthy in your part of the world, but this is the Netherlands so it totally is. You can imagine the willpower it takes for me to stay inside and write this. Anyway, on to what […]

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Week 186

As is the natural rhythm of things, we’ve been wrapping up a number of projects last week, while others are picking up steam. On the wrapping-up front, I worked with Herman on preparing the slide deck for HIRAME’s final delivery. We put in some suggestions for a visual style, a proper game title, a premise—that […]

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Week 171

This week started with a two-day workshop with Jeroen van Mastrigt of WLYW for a startup. We played and evaluated their game, and subsequently suggested a redesign consisting of the same parts but recombined to be more dynamic and generative. Writing on my Gameful World chapter continued. There was a slight hiccup on Tuesday but […]

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Week 170

So another week has passed. It dawned on me this weekend that for me, there are four more working weeks left in the year. That’s a bit of a shock, but then work will just continue on happening in 2013, so it’s odd nearing the end of the year still feels like a thing. Anyway. […]

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Week 168

While Alper is still away in the Antipodes, and I am sent the occasional holiday snap (or #instabrag?) through Instagram, work continues to happen in the Utrecht studio. When I say work, it appears I mostly mean meetings, because looking back that’s what last week mainly consisted of. Let’s see: I sat down with Irene […]

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Week 163

It’s already Wednesday so let me quickly share with you some of the things that happened last week. On Tuesday I jumped in a Greenwheels and did a little tour of the Netherlands. First stop was Apeldoorn for a talk about how we made Code 4. This was part of the annual Week of Inspiration, […]

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Week 159

Last week included several causes for celebration. First of all, although mostly a formality, Beestenbende has been signed off on by the client. We’re really pleased with how the game has turned out so we can’t wait for the first families to give it a go in the museum. With development finished we have been […]

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