Tag Archives: Pig Chase

Week 186

As is the nat­ural rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrapping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visual style, a proper game title, a premise—that sort […]

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Week 171

This week started with a two-day work­shop with Jeroen van Mas­trigt of WLYW for a startup. We played and eval­u­ated their game, and sub­se­quently sug­gested a redesign con­sist­ing of the same parts but recom­bined to be more dynamic and gen­er­a­tive. Writ­ing on my Game­ful World chap­ter con­tin­ued. There was a slight hic­cup on Tues­day but […]

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Week 170

So another week has passed. It dawned on me this week­end that for me, there are four more work­ing weeks left in the year. That’s a bit of a shock, but then work will just con­tinue on hap­pen­ing in 2013, so it’s odd near­ing the end of the year still feels like a thing. Anyway. […]

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Week 168

While Alper is still away in the Antipodes, and I am sent the occa­sional hol­i­day snap (or #instabrag?) through Insta­gram, work con­tin­ues to hap­pen in the Utrecht stu­dio. When I say work, it appears I mostly mean meet­ings, because look­ing back that’s what last week mainly con­sisted of. Let’s see: I sat down with Irene and […]

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Week 163

It’s already Wednes­day so let me quickly share with you some of the things that hap­pened last week. On Tues­day I jumped in a Green­wheels and did a lit­tle tour of the Nether­lands. First stop was Apel­doorn for a talk about how we made Code 4. This was part of the annual Week of Inspi­ra­tion, organized […]

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Week 159

Last week included sev­eral causes for cel­e­bra­tion. First of all, although mostly a for­mal­ity, Beesten­bende has been signed off on by the client. We’re really pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the museum. With devel­op­ment fin­ished we have been […]

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Week 158

I’m run­ning late with these notes so I’d bet­ter get them out there. A big chunk of my time was taken up by final exams at the Utrecht School of the Arts. I was part of one of the com­mit­tees assess­ing the projects and research done by stu­dents pur­su­ing a mas­ter of arts in game design […]

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Week 157

As I write this, I am sat in my sec­ond home The Vil­lage, sip­ping a nice cup of Costa Rica Monte Cadet. Last week around this time, I was get­ting on a train at Berlin Haupt­bahn­hof, hav­ing just spent lit­tle under a week work­ing with Alper and play­ing at Play­pub­lik. Before my depar­ture I squeezed in […]

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Week 156

I’m writ­ing this on a train back from Berlin after a won­der­ful few days mak­ing games with Alper and play­ing games at Play­pub­lik. Last week started with some work with Tim on Cer­e­mony of Sur­prise. We’ll be run­ning the game at Hide & Seek’s Week­ender. I’m hugely excited about this. We’re tun­ing the game a […]

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Week 155

We’re get­ting into the rhythm of things with Buta. Last week we had our first proper standup meet­ing. Although it’s hard to tell if there was any actual stand­ing up. The team’s dis­trib­uted, so we chat­ted over Skype. Any­way, these should now hap­pen each week on Mon­day and will help us get to a playable […]

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