This week started with a two-day workshop with Jeroen van Mastrigt of WLYW for a startup. We played and evaluated their game, and subsequently suggested a redesign consisting of the same parts but recombined to be more dynamic and generative. Writing on my Gameful World chapter continued. There was a slight hiccup on Tuesday but […]
Tag Archives: Pig Chase
Week 171
Week 168
While Alper is still away in the Antipodes, and I am sent the occasional holiday snap (or #instabrag?) through Instagram, work continues to happen in the Utrecht studio. When I say work, it appears I mostly mean meetings, because looking back that’s what last week mainly consisted of. Let’s see: I sat down with Irene and […]
Week 163
It’s already Wednesday so let me quickly share with you some of the things that happened last week. On Tuesday I jumped in a Greenwheels and did a little tour of the Netherlands. First stop was Apeldoorn for a talk about how we made Code 4. This was part of the annual Week of Inspiration, organized […]


Week 186
As is the natural rhythm of things, we’ve been wrapping up a number of projects last week, while others are picking up steam. On the wrapping-up front, I worked with Herman on preparing the slide deck for HIRAME’s final delivery. We put in some suggestions for a visual style, a proper game title, a premise—that sort […]