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Tag Archives: Play Matters

‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invited to demo Standing and to speak at E-Motive Day, a joining of innovative civil society organisations interested in (as they put it) North-South exchanges. In my lecture I talked about how Standing works and why it is interesting for civil society organisations (or NGOs). I also […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress. […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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Week 288

I was joined by Alper in the Utrecht studio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a little more frequently. One of the things we did was start the second sprint on SHACHI. Alper and Tim worked together on the alpha version […]

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Play Matters

When Miguel Sicart’s Play Matters was published in August of last year it immediately went on my to-read list but it took me a while before picking it up. When I did I was immediately hooked. Not since The Well-Played Game have a I come across such a thoughtful treatment of play. Play Matters is […]

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