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Tag Archives: playful design

Week 324-325

Rolling two weeks into one for these notes, ‘because reasons.’ We completed what is officially the last sprint on Free Birds, getting everything in ship shape. We now have a ‘gold master’ sitting ready for release, which will happen at the client’s earliest convenience. On project HENDO, we mapped State of Flux‘s current process so […]

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Shifting from Gamification to Playful Design

This is a lightly edited transcript of a short lecture I delivered some time ago at an off-site gathering organized by one of NL’s largest construction-services businesses. The event explored the potential of games, game design and gamification for property development and construction. This talk creates a common frame of understanding about gamification and why […]

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‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invited to demo Standing and to speak at E-Motive Day, a joining of innovative civil society organisations interested in (as they put it) North-South exchanges. In my lecture I talked about how Standing works and why it is interesting for civil society organisations (or NGOs). I also […]

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Slack’s emoji reactions are playful product design in action

Last week Slack launched their Emoji reactions feature. This allows you to attach emoji to a message and for others to chime in and vote for an emoji or add their own. I am very excited by this for a number of reasons. We use Slack fairly heavily. We have channels for specific projects and […]

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Designing Playful Museum Exhibitions

In February of this year I went over to Reinwardt Academy to work with exhibition direction students. I was invited by Mario Jellema to share my perspective on the role of play and playfulness in museums. I enjoy talking to students, but I like working hands-on with them even more. So we turned the session […]

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Week 302

I returned from a long holiday in South-East Asia to find the business humming along nicely thanks to Alper’s capable stewardship. I’ve mentioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I […]

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Three Perspectives on Serious Games

At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of practicing applied game design. I tried to connect a wide range of sources with […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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Highlights from Play Matters

In my review of Play Matters I talked about why I think it is a must-read for any designer. I thought I’d follow that up with some highlights from the book. These are mostly from the first two chapters. Miguel first talks about what play is. He offers a minimal definition which states that play […]

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Play Matters

When Miguel Sicart’s Play Matters was published in August of last year it immediately went on my to-read list but it took me a while before picking it up. When I did I was immediately hooked. Not since The Well-Played Game have a I come across such a thoughtful treatment of play. Play Matters is […]

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