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Tag Archives: playful design

Week 324–325

Rolling two weeks into one for these notes, ‘because rea­sons.’ We com­plet­ed what is offi­cial­ly the last sprint on Free Birds, get­ting every­thing in ship shape. We now have a ‘gold mas­ter’ sit­ting ready for release, which will hap­pen at the clien­t’s ear­li­est con­ve­nience. On project HENDO, we mapped State of Flux’s cur­rent process so […]

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Shifting from Gamification to Playful Design

This is a light­ly edit­ed tran­script of a short lec­ture I deliv­ered some time ago at an off-site gath­er­ing orga­nized by one of NL’s largest con­struc­­tion-ser­vices busi­ness­es. The event explored the poten­tial of games, game design and gam­i­fi­ca­tion for prop­er­ty devel­op­ment and con­struc­tion. This talk cre­ates a com­mon frame of under­stand­ing about gam­i­fi­ca­tion and why […]

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‘Playful Design for Activism’ at E‑Motive Day 2015

At the start of this year I was invit­ed to demo Stand­ing and to speak at E‑Motive Day, a join­ing of inno­v­a­tive civ­il soci­ety organ­i­sa­tions inter­est­ed in (as they put it) North-South exchanges. In my lec­ture I talked about how Stand­ing works and why it is inter­est­ing for civ­il soci­ety organ­i­sa­tions (or NGOs). I also […]

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Slack’s emoji reactions are playful product design in action

Last week Slack launched their Emo­ji reac­tions fea­ture. This allows you to attach emo­ji to a mes­sage and for oth­ers to chime in and vote for an emo­ji or add their own. I am very excit­ed by this for a num­ber of rea­sons. We use Slack fair­ly heav­i­ly. We have chan­nels for spe­cif­ic projects and […]

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Designing Playful Museum Exhibitions

In Feb­ru­ary of this year I went over to Rein­wardt Acad­e­my to work with exhi­bi­tion direc­tion stu­dents. I was invit­ed by Mario Jelle­ma to share my per­spec­tive on the role of play and play­ful­ness in muse­ums. I enjoy talk­ing to stu­dents, but I like work­ing hands-on with them even more. So we turned the session […]

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Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nice­ly thanks to Alper’s capa­ble stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I took […]

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Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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Highlights from Play Matters

In my review of Play Mat­ters I talked about why I think it is a must-read for any design­er. I thought I’d fol­low that up with some high­lights from the book. These are most­ly from the first two chap­ters. Miguel first talks about what play is. He offers a min­i­mal def­i­n­i­tion which states that play is […]

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Play Matters

When Miguel Sicart’s Play Mat­ters was pub­lished in August of last year it imme­di­ate­ly went on my to-read list but it took me a while before pick­ing it up. When I did I was imme­di­ate­ly hooked. Not since The Well-Played Game have a I come across such a thought­ful treat­ment of play. Play Mat­ters is also […]

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