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Tag Archives: playful design

Unity makes iterative design easy

We are cur­rent­ly in the mid­dle of a project for which we are using Uni­ty 3D to quick­ly cre­ate a work­ing pro­to­type. We had want­ed to use Uni­ty for a while now because oth­er tools felt too con­strained. Now we final­ly have the oppor­tu­ni­ty to do so. Oth­er design com­pa­nies and depart­ments are also find­ing out […]

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Week 286

We made some good progress on sev­er­al projects this week. The big one is Home Rule. Alper and I kicked it off with some plan­ning for the next two weeks. Then we imme­di­ate­ly start­ed crack­ing on things. Alper got a pro­to­typ­ing set­up in Uni­ty up and run­ning, includ­ing iBea­cons inte­gra­tion, and pro­ceed­ed to do some […]

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Week 285

The best news last week was the go-ahead on SHACHI. We’re excit­ed to start work on that in the new week. Work on the next ver­sion of Cam­parc has start­ed for the STRP bien­nal. Kars ran a work­shop at Beren­schot togeth­er with Jeroen van Mas­tright. As research for the work­shop I looked to find dilem­mas in […]

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An Outline of Playful Design

In the sum­mer of last year we announced a new direc­tion for the stu­dio, which boils down to us no longer fram­ing our work as game design, but as play­ful design. We are inter­est­ed in design­ing a wide range of play­things, and we are also inter­est­ed in design­ing things that aren’t pri­mar­i­ly meant for play […]

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Week 284

A large chunk of my time this week was tak­en up with con­tribut­ing to E‑Motive Day, a con­fer­ence organ­ised by an inter­na­tion­al net­work of organ­i­sa­tions work­ing on social change of var­i­ous kinds. We were asked to demo Stand­ing, and talk about our per­spec­tive on play­ful design for activism. Peo­ple said nice things about both and […]

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A new direction for the studio

Today we’ve updat­ed our front page and about page to reflect a new direc­tion for the stu­dio: dig­i­tal prod­uct design for a play­ful world. The way we see it, play­ful­ness has become an impor­tant qual­i­ty for a wide range of prod­ucts. It invites peo­ple into an expe­ri­ence, enables them to con­nect to oth­ers and express themselves, […]

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Week 236

Last week was anoth­er week work­ing full throt­tle on AJI which has now been giv­en an offi­cial name and domain (to be announced short­ly). We set­up a scrum list for the week and start­ed work­ing through that and we think that with the cur­rent veloc­i­ty we should be able to show stuff in 1–2 sprints. […]

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future. Each of these asso­ciates is an expert in their field and […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will pub­lish The Game­ful World, a book edit­ed by Stef­fen P. Walz and Sebas­t­ian Deter­d­ing to which I’ve con­tributed a chap­ter. The book will cov­er approach­es in game­ful and play­ful design, how it can be applied to a range of fields and its com­mon issues. For exam­ple, Ian Bogost will expand […]

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