I was away on holiday the previous week, so these notes on the week prior to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into administrative things, business development and some legal stuff. Just basically me wearing […]
Tag Archives: Saba
Week 166–167
Beestenbende technical wrap-up
I usually tell people that developing games is the most challenging and also the most rewarding discipline in programming out there. You get to solve really rather difficult problems with astonishing regularity and everything you can squeeze out of the technical environment has a significant impact on the player experience. That makes it a bit […]
Week 164
At the start of last week, I prepared for and delivered a number of presentations at TFI’s inspiration day about games & heritage. The first was a short case as part of a session lead by Valentijn Byvanck, about ways in which games might enrich a hypothetical car museum. This session was aimed at identifying […]
Week 161
Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]
Week 160
I’m writing this under the influence of a slight cold so forgive me if it’s a bit terse. We’re heading to London for the Hide&Seek Weekender in a few days, so last week I worked with Tim to dot Is and cross Ts on Ceremony of Surprise’s game design. I also spent time researching and writing […]


Week 172
Woah, almost fell off the horse there—it’s Wednesday and I haven’t written up last weeks notes yet. So real quick, let me tell you what happened. Most notably, I finished writing my Gameful World chapter. I then added references and collected images. After one last proofread I sent it to the editors one day short […]