Tag Archives: Saba

Week 172

Woah, almost fell off the horse there—it’s Wednes­day and I haven’t writ­ten up last weeks notes yet. So real quick, let me tell you what hap­pened. Most notably, I fin­ished writ­ing my Game­ful World chap­ter. I then added ref­er­ences and col­lected images. After one last proof­read I sent it to the edi­tors one day short […]

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Week 166–167

I was away on hol­i­day the pre­vi­ous week, so these notes on the week prior to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into admin­is­tra­tive things, busi­ness devel­op­ment and some legal stuff. Just basi­cally me wearing […]

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Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­eral approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Beestenbende technical wrap-up

I usu­ally tell peo­ple that devel­op­ing games is the most chal­leng­ing and also the most reward­ing dis­ci­pline in pro­gram­ming out there. You get to solve really rather dif­fi­cult prob­lems with aston­ish­ing reg­u­lar­ity and every­thing you can squeeze out of the tech­ni­cal envi­ron­ment has a sig­nif­i­cant impact on the player expe­ri­ence. That makes it a bit […]

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Week 164

At the start of last week, I pre­pared for and deliv­ered a num­ber of pre­sen­ta­tions at TFI’s inspi­ra­tion day about games & her­itage. The first was a short case as part of a ses­sion lead by Valen­tijn Byvanck, about ways in which games might enrich a hypo­thet­i­cal car museum. This ses­sion was aimed at identifying […]

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Week 161

Week one-hundred-sixty-one was a long one. It effec­tively ran from Mon­day to Mon­day. I caught my breath yes­ter­day and am back in the sad­dle now. Let’s see what hap­pened. Kohi sketch­ing, Sake playtest­ing & Saba film­ing It all started a bit sub opti­mal with myself being a bit under the weather. How­ever, there was a […]

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Week 160

I’m writ­ing this under the influ­ence of a slight cold so for­give me if it’s a bit terse. We’re head­ing to Lon­don for the Hide&Seek Week­ender in a few days, so last week I worked with Tim to dot Is and cross Ts on Cer­e­mony of Sur­prise’s game design. I also spent time research­ing and writing […]

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Week 159

Last week included sev­eral causes for cel­e­bra­tion. First of all, although mostly a for­mal­ity, Beesten­bende has been signed off on by the client. We’re really pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the museum. With devel­op­ment fin­ished we have been […]

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Week 157

As I write this, I am sat in my sec­ond home The Vil­lage, sip­ping a nice cup of Costa Rica Monte Cadet. Last week around this time, I was get­ting on a train at Berlin Haupt­bahn­hof, hav­ing just spent lit­tle under a week work­ing with Alper and play­ing at Play­pub­lik. Before my depar­ture I squeezed in […]

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Week 156

I’m writ­ing this on a train back from Berlin after a won­der­ful few days mak­ing games with Alper and play­ing games at Play­pub­lik. Last week started with some work with Tim on Cer­e­mony of Sur­prise. We’ll be run­ning the game at Hide & Seek’s Week­ender. I’m hugely excited about this. We’re tun­ing the game a […]

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