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Tag Archives: Sebastian Deterding

Project KUMA – a learning and recruitment game for KLM Care Team volunteers

During the second half of 2014 and the first half of 2015 we worked on a project codenamed KUMA. We helped KLM Business Campus understand and explore the potential of game-based learning for the purposes of recruiting and training KLM Care Team volunteers. Care Team supports victims and their next of kin in the case […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress. […]

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Engagement loops are the best way to motivate people using game mechanics

It has been a pleasure to see our associate Sebastian Deterding’s thinking evolve through his presentations over the years. It has been a treat to read every new deck and to follow his reasoning in detail. You can also trace a very distinct line about games, user experience, psychology and ethics that has become more […]

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Week 285

The best news last week was the go-ahead on SHACHI. We’re excited to start work on that in the new week. Work on the next version of Camparc has started for the STRP biennal. Kars ran a workshop at Berenschot together with Jeroen van Mastright. As research for the workshop I looked to find dilemmas […]

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Week 271

These weeknotes are late because of some irregularities in the studio. Kars is currently enjoying a holiday in Seoul while I have been sick for most of the week. Last week was eventful so there are the weeknotes anyway. Last Monday we finally got around to doing our Q3 OKR review with optimistic results. In […]

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Week 269

We’re making good progress on Bycatch for which we got a welcome refocusing after a sit-down with Joris. Joris himself was at SPIEL demoing Super Duo a card game of his own so he’s definitely an expert when it comes to this kind of thing. We’ll also have a website online this week through which […]

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Week 268

After a false start on Monday due to a lingering head cold I was back in action on Tuesday. We made good progress this week on KUMA (our project with KLM on game-based learning) and on Bycatch (our card game about drones surveillance and remote warfare). Let’s start with KUMA. We processed the outcomes of […]

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Week 267

Let’s hope late weeknotes does not become a trend but we’re rather busy these few weeks both with client work and preparing the future. I flew back to Berlin last week but now I’m sat in Utrecht again writing this. Last Monday we had our KUMA workshop with KLM which was excellent. We look forward […]

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Week 251

We kicked off this week on Tuesday following the extra-long Pentecost weekend with a review of the work that lead up to Standing‘s launch at Mediamatic. After taking stock of the way it was received, we strategised a bit and settled on a direction for the next few iterations. We drew up a list of […]

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Week 241

An intense week, not in the last place because of Alper’s physical presence at the Utrecht studio for the whole week. It was time for another OKR review and we prefer to do those live in meatspace. As always, we graded ourselves, came to some harsh realisations and adjusted course accordingly. Building an applied game […]

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