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Tag Archives: SHACHI

Week 327, 328 and 329

It’s been quiet around here due to a big push on wrapping up our current client engagements before the end of the year. Most of our time was spent on HENDO. I headed over to Berlin to spend a few days with Alper in the same room, filling whiteboards as we worked towards a design […]

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Week 326

The big thing this week was us finishing the gold master release for Free Birds and reviewing it with our client, the Dutch Museums Association. Barring a few final small fixes we are ready to submit to Apple after which it’s fingers crossed. For project HENDO I headed over to Amsterdam for the first workshop […]

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Week 324-325

Rolling two weeks into one for these notes, ‘because reasons.’ We completed what is officially the last sprint on Free Birds, getting everything in ship shape. We now have a ‘gold master’ sitting ready for release, which will happen at the client’s earliest convenience. On project HENDO, we mapped State of Flux‘s current process so […]

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Week 323

This was an important week for Free Birds. We reviewed the latest sprint with the client and subsequently released the release candidate (I know!). Only one more sprint to go before we can “go gold”. We also planned this next and final sprint and received a green light soon after. Meanwhile we made a careful […]

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Week 322

Another simple week in terms of stuff going on. We devoted the vast majority of our time to Free Birds, putting the finishing touches on the release candidate. We’re getting really close to the finish line now and its a pleasure to be able to tune and tweak things to make them just right. I […]

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Week 321

This week we had our heads down and kept making good progress in the Free Birds release candidate. Alper wrote code more or less the whole week and I split my time between sketching user interfaces and mapping out what parts of the app need to be localised for each museum which decides to adopt […]

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Week 314

This week’s big project was finishing a second version of the KOKORO prototype. Alper and I spent a couple of days writing javascript, html and sass, as well as good old copy. By Friday we had managed to complete most of the items in our backlog, and were quite satisfied with the result. Next up […]

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Week 313

The big one this week as in the weeks before was Free Birds. After a suitable amount of UI wrangling, bug hunting (and squashing) we delivered the first public beta on schedule at the end of the week. It is now playable in Airborne Museum. I am super proud of what the team has achieved, […]

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Week 312

The big focus this week was once again Free Birds, our iBeacon-enabled museum game app for families, about freedom. Alper continued development, Tim worked on art and UI, and I did a lot of building and testing, and production-type stuff. On TEDASUKE, I got everything ready for briefing Simon on Friday, who will help us […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress. […]

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