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Tag Archives: SHACHI

Week 327, 328 and 329

It’s been qui­et around here due to a big push on wrap­ping up our cur­rent client engage­ments before the end of the year. Most of our time was spent on HENDO. I head­ed over to Berlin to spend a few days with Alper in the same room, fill­ing white­boards as we worked towards a design concept. […]

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Week 326

The big thing this week was us fin­ish­ing the gold mas­ter release for Free Birds and review­ing it with our client, the Dutch Muse­ums Asso­ci­a­tion. Bar­ring a few final small fix­es we are ready to sub­mit to Apple after which it’s fin­gers crossed. For project HENDO I head­ed over to Ams­ter­dam for the first workshop […]

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Week 324–325

Rolling two weeks into one for these notes, ‘because rea­sons.’ We com­plet­ed what is offi­cial­ly the last sprint on Free Birds, get­ting every­thing in ship shape. We now have a ‘gold mas­ter’ sit­ting ready for release, which will hap­pen at the clien­t’s ear­li­est con­ve­nience. On project HENDO, we mapped State of Flux’s cur­rent process so […]

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Week 323

This was an impor­tant week for Free Birds. We reviewed the lat­est sprint with the client and sub­se­quent­ly released the release can­di­date (I know!). Only one more sprint to go before we can “go gold”. We also planned this next and final sprint and received a green light soon after. Mean­while we made a care­ful start […]

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Week 322

Anoth­er sim­ple week in terms of stuff going on. We devot­ed the vast major­i­ty of our time to Free Birds, putting the fin­ish­ing touch­es on the release can­di­date. We’re get­ting real­ly close to the fin­ish line now and its a plea­sure to be able to tune and tweak things to make them just right. I also demoed […]

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Week 321

This week we had our heads down and kept mak­ing good progress in the Free Birds release can­di­date. Alper wrote code more or less the whole week and I split my time between sketch­ing user inter­faces and map­ping out what parts of the app need to be localised for each muse­um which decides to adopt […]

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Week 314

This week’s big project was fin­ish­ing a sec­ond ver­sion of the KOKORO pro­to­type. Alper and I spent a cou­ple of days writ­ing javascript, html and sass, as well as good old copy. By Fri­day we had man­aged to com­plete most of the items in our back­log, and were quite sat­is­fied with the result. Next up […]

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Week 313

The big one this week as in the weeks before was Free Birds. After a suit­able amount of UI wran­gling, bug hunt­ing (and squash­ing) we deliv­ered the first pub­lic beta on sched­ule at the end of the week. It is now playable in Air­borne Muse­um. I am super proud of what the team has achieved, […]

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Week 312

The big focus this week was once again Free Birds, our iBea­­con-enabled muse­um game app for fam­i­lies, about free­dom. Alper con­tin­ued devel­op­ment, Tim worked on art and UI, and I did a lot of build­ing and test­ing, and pro­­duc­­tion-type stuff. On TEDASUKE, I got every­thing ready for brief­ing Simon on Fri­day, who will help us […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respec­tive­ly, while Alper donned his devel­op­er hat, and I switched between my pro­duc­er, agile coach, and design­er roles. There’s a lot to do, as usu­al, but we’ve made good progress. […]

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